We’ve got a quick for you today that incorporates a huge pile of tweaks and fixes, plus addresses some pressing performance issues for some hardware configurations. Log into your Steam client to update your game automatically.
Among other things, Sorcerer King Beta 1.1 includes:
+ Spell to reduce Doomsday Counter added (still working on the visual FX though)
+ Outposts can now fire on multiple units per turn
+ Added WASD map controls
+ Additional tactical battle special abilities added for a number of units
+ New portrait art when selecting a number of structures
+ New abilities hooked up for Elemental Damage types
- Weak Resistance to Cold, Fire & Lightning (10% defense to these types)
- Sensitive to Cold, Fire, and Lightning (10% more damage taken by these damage types)
- Most Beasts were made sensitive or vulnerable to these elemental types
- minor units were given the appropriate buffs / debuffs
- Some magic users were given buffs to elemental types
+ attack types added (ex. "Cold" attack/defense/resist)
+ added Healing Spirit ability: Any army with this unit gets +3 HP per turn on the overworld map.
+ circle of magic improvement added (unlocks Archon)
+ more quests added
+ Updated balancing on units
+ More quests are now spawned on maps
+ Potential fix for terrain performance issues on low end machines
+ Fixed "Marching Orders" sovereign skill
+ Fixed Tactical Battle initiative list highlighting when mousing over units
+ Fixed Summon Wisp spell
+ Fixed animation issues around auto-resolving combat on the strategic map
+ Citadel now properly unlocks the Paladin unit
Plus a ton more fixes for minor issues. Read the full patch notes here.
Let us know what you think! For further upcoming patch news, check out the current development roadmap for Sorcerer King Early Access.