Suggestion: heal shard spell

The doomsday clock is already half full and I've only played for a couple of hours. The SK's minions are destroying shards at an alarming rate.

(I'm playing on the easiest setting)

 

I suggest two things:

I've been ignoring the shard destruction alerts because they've been happening far away, but two of mine were destroyed at some point. I suggest that when a player owned shard is being attacked, a specific warning should notify the player

 

A heal/repair shard spell. Obviously this has the potential for being OP, so it would have to cost a boatload of manna, and would be a rare spell.

Or alternatively, it could be a sovereign level up ability late in the the level up path...but also costing a lot of manna.

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Reply #1 Top

If there were to be a shard repair shield, there would be a shard destroy spell as well.

Thus, you would be in a constant counter spell battle with the Sorcerer King. Now, I don't think this is a bad idea, but if we get to heal them with magic, then he should get to destroy them with magic.

I would prefer to see a shard shield spells instead of "heal" spells. Where you cast magic to shield the shard from the attack as magic is not directly affecting the shard it is only attacking the units around the shard instead. This spell is not the end all. Instead, of full damage to the shard, maybe half the damage instead. But, I think this would be still challenging and won't stop the impending doom, just delay it a-little so you can reach the shard.

The enemy could them send shield breaking units whose sole purpose is to counter the shield, but have weak damage and hit points, but are magical in nature. But with one of these Sorcerer King units, the shield is ineffective and dissipates immediately.

I would like to see some crystal wall towers. Build two towers within 5 tiles, then the land between them becomes a magical shield. Doing heavy damage to units that pass through, but are immediately destroyed by these weak anti-magic shield units, at possibly the cost of that unit, but not guaranteed to lose that unit.

I would also say this shield works both ways, you can't go through it either without the same damage or destruction of the shield.

Reply #2 Top

Maybe a some type of unit could be designed to repair shards. For example, the player trains a "Shard Priest" or something and that unit travels to the destroyed shard whereupon a ten turn or so repair clock ticks away. If the shard is repaired, it is only 1/2 or 2/3 as strong as an undamaged shard, meaning it is in the best interest of the player to never let it be destroyed. Meanwhile, the unit is completely defenseless thus needs an escort and protection. It would also be cool if while the repair is underway, the Sorcerer King minions in the area make a beeline for the shard. I'm picturing a "Oh, wise guy, eh? Want to undo what I have already done? We'll see about that."

Reply #3 Top

It would all depend on the shard themselves. I'm taking the shards as being fragile in nature and cannot be healed by any craft. Only re-enforced with a sheilding structure.

I would like to know the specifics of the lore of these shards. Are they capable of being "repaired"? Any sort of magical manipulation of these objects, leads immediately to the idea of the Sorcerer King being able to magically manipulate the shard, or your sovereign itself.

So the question is on the lore, what are these shards and how does one "destroy" them. Are these bad-guys going to a particular point shattering their weapons on the base causing a huge magical backlash hence killing the unit, but the shard is damaged in the process. How would one reverse the sheer shattering force? i.e. if you fracture a diamond, how do you put it back together? If you do it magically, then this can be done via sovereign or SK and they wouldn't need to send units to do it.