FlavorText.xml: [leaderhisher] & [leadergenderherhis] to [leadergenderhisher], [leaderheshe] to [leadergenderheshe], [empireshortname] to [shortempirename] - I'm guessing that these are wrong, but try to make sure
I think so too.
GC2_Conversations.xml: Is [planet] supposed to be [planetname]? Is [playername] or [yourplayername] right? Or should they be [yourleadername]? Are all of these valid?
As far as I can tell, they are valid. I have seen most of those conversations pop up in game, and the variables to do work. The only one I'm not sure about is [yourplayername], because I've never seen the conversations that use it.
Suggested changes: "Genral Industrial Ltd." to "General Industrial Ltd.", Norfok to Norfolk - these seem stylistically appropriate
Agreed.
Yes, tickler sounds much better.
"quantum based mass drivation" to "quantum-based mass ???"
...driver, obviously. The Quantum Driver is a mass driver weapon after all.
admantium/adamantium - I get the impression that this was always a typo and the display names can be changed to Adamantium.
How come I've never even noticed that?
InvTactics.xml: targetted to targeted
I'm unable to find this.
Yeah, that one is difficult. Both terms seem to get used interchangeably in the game.
"Only the Thalan break" to "Only the Thalan breaks"
I'm not sure about this. Thalan is both the singular and the plural. So "break" seems to be right in this case, because "Thalan" refers to them as a species (plural), not as an individual (singular).
forebearers to forebears (wrong word, anyway)
What would you suggest? Precursor maybe?
Suggested change: ToxicAtmosphereReductor Description to "Carbon-based life forms cannot breathe a Toxic atmosphere, although some toxicity is necessary. By introducing certain types of bacteria into the environment, we can reduce the Toxic content of the atmosphere to levels that will support higher forms of life."
Sounds good.
Campaigns\DarkAvatar\A Nightmare on Dithir.gc2scenario: Dvithir to Dithir
I'm only seeing this when loading the file with notepad++. However, when loading the file with the scenario editor, it's okay. I'm not going to changes this, because it could affect the victory condition.
One problem that seems to need addressing is that the old campaigns (at least DA so far) refer to technologies that are no longer in the tech three (e.g. Phasors go only to III, not VII). Does the game know to refer to their old TechTrees, or does it still look inside Twilight. If the former, those Psionic edits should be skipped. If the latter, some techs need to be edited (Disruptors after Phasors III?).
The campaigns all use the TotA tech trees. While it is weird that they still contain references to the old techs, it doesn't really hurt, because those references simply don't do anything. For example, you can't preclude a race from having access to Phasors VII yet, if they don't even have it in their tech tree anymore. What I find more baffling is that the Psionic weapons techs still use their old, wrongly spelled names. I thought we fixed those before updating the campaigns. Yet, it also seems to be the case in my mod, Autumn Twilight. It's possible that we fixed the tech names later, and then forgot to re-adjust the campaigns.
In any case, I tried to look deeper into this (and, if needed, fix the campaigns), but ran into the same issues with the editors I had originally with the GOG-version of the game (i.e. map editor doesn't work, scenario and tech tree editor can't find the tech trees). No idea why that is happening again. They worked fine with the first beta-update.
In addition to this, the debug.err is giving me errors when starting the campaigns:
Debug Message: Error loading map name from mission 16 from D:\Steam\SteamApps\common\Galactic Civilizations II - Ultimate Edition\Twilight\Data\English\Campaigns/DreadLords/Dread Lords Campaign.gc2campaign
Debug Message: Error loading scenario name from mission 16 from D:\Steam\SteamApps\common\Galactic Civilizations II - Ultimate Edition\Twilight\Data\English\Campaigns/DreadLords/Dread Lords Campaign.gc2campaign
Debug Message: Error loading map name from mission 10 from D:\Steam\SteamApps\common\Galactic Civilizations II - Ultimate Edition\Twilight\Data\English\Campaigns/DarkAvatar/Dark Avatar.gc2campaign
Debug Message: Error loading scenario name from mission 10 from D:\Steam\SteamApps\common\Galactic Civilizations II - Ultimate Edition\Twilight\Data\English\Campaigns/DarkAvatar/Dark Avatar.gc2campaign
Debug Message: Error loading map name from mission 8 from D:\Steam\SteamApps\common\Galactic Civilizations II - Ultimate Edition\Twilight\Data\English\Campaigns/Twilight of the Arnor.gc2campaign
Debug Message: Error loading scenario name from mission 8 from D:\Steam\SteamApps\common\Galactic Civilizations II - Ultimate Edition\Twilight\Data\English\Campaigns/Twilight of the Arnor.gc2campaign
I don't recall that being the case in v2.04. Verifying the game-files didn't help with either problem. Nor did restarting the PC or re-installing the re-distributables (DirectX/Visual C++). I'll try re-installing the game tomorrow, and see if that helps.
Anyway, here is the updated changelog:
Events.xml
MidevilHippies: fixed typo (hippy to hippie)
FlavorText.xml
PlanetPara_OriginalHomeworld: changed LEADERHISHER to LEADERGENDERHISHER, fixed typos (travelled to traveled, fuelling to fueling)
WordOnStreet_HighPlanetQuality: fixed typo (make's to makes)
WordOnStreet_IsDefended: changed EmpireShortName to ShortEmpireName
WordOnStreet_LowTaxes: changed LeaderHeShe to LeaderGenderHeShe
WordOnStreet_WarWithTooManyRaces: changed LeaderGenderHerHis to LeaderGenderHisHer
WordOnStreet_WeLeftUnitedPlanets: fixed typo (nee to need)
WordOnStreet_WeHaveTerrorStar: fixed typo (pre-empt to preempt)
GC2_Conversations.xml
P_REJECTION_RELATIONS_OK: fixed typo (Appologies to Apologies)
AI_CRY_FOR_HELP: fixed typo (Acrean to Arcean)
AI_WELCOME_NEWWAR_WINNING: fixed typo (pre-emptively to preemptively)
DECLARE_WAR_ON_PLAYER: fixed typo (mediocracy to mediocrity, cliches to clichés)
AI_TRADE_TECH: fixed typo (Korth to Korath)
AI_PAIDOFF: fixed typo (persuassion to persuasion)
AI_HELPSPLAYER_NOWAR: fixed typos (opressive to oppressive, agressions to aggressions, opressor to oppressor)
HUMAN_WARALERT_NOWAR: fixed typos (pre-emtive to preemptive, opressors to oppressors, agressions to aggressions)
GC2Ships.xml
Dreadnought: fixed typo (Dreadnaught to Dreadnought)
GC2Types.xml
Plasma III: fixed typo (Terajouse to Terajoule)
Disruptors: changed "itcher" to "tickler"
Disruptors II: changed "itcher" to "tickler"
Disruptors III: changed "itcher" to "tickler"
Psionic Beam: fixed typo (Psyonic to Psionic)
Psionic Missile: fixed typo (Psyonic to Psionic)
Photonic Torpedo: fixed typo (Norfok to Norfolk)
Photonic Torpedo II: fixed typo (Norfok to Norfolk)
Photonic Torpedo III: fixed typo (Norfok to Norfolk)
Photon Torpedo: fixed typo (Norfok to Norfolk)
Photon Torpedo II: fixed typo (Norfok to Norfolk)
Photon Torpedo III: fixed typo (Norfok to Norfolk)
Anti-Matter Torpedo: fixed typo (Norfok to Norfolk)
Anti-Matter Torpedo II: fixed typo (Norfok to Norfolk)
Anti-Matter Torpedo III: fixed typo (Norfok to Norfolk)
Nightmare Torpedo: fixed typo (blackhole to black hole)
Space Cannon: fixed typo (persuassion to persuasion)
Railgun: fixed typo (persuassion to persuasion)
Railgun MK II: fixed typo (persuassion to persuasion)
Railgun MK III: fixed typo (persuassion to persuasion)
Scatter Gun Mark I: fixed typo (persuassion to persuasion)
Scatter Gun Mark II: fixed typo (persuassion to persuasion)
Scatter Gun Mark III: fixed typo (persuassion to persuasion)
Quantum Driver: fixed typo (Rail Gun to Railgun), changed "Quantum based mass drivation" to "Quantum based mass driver"
Quantum Driver II: fixed typo (Rail Gun to Railgun), changed "Quantum based mass drivation" to "Quantum based mass driver"
Quantum Driver III: fixed typo (Rail Gun to Railgun), changed "Quantum based mass drivation" to "Quantum based mass driver"
Black Hole Generator: fixed typo (blackhole to black hole)
Admantium Armor: fixed typo (Admantium to Adamantium)
Admantium Armor II: fixed typo (Admantium to Adamantium)
HyperDrive Plus: fixed typo (Ionbased to Ion-based)
Ion Drive: fixed typo (Ionbased to Ion-based)
Colony Module: fixed typo (Transportion to Transport)
Troops Module: fixed typo (Transportion to Transport)
Adv Troops Module: fixed typo (Transportion to Transport)
Constructor Module: fixed typo (Genral Industrial Ltd. to General Industrial Ltd.)
Lite Constructor Module
Weapon Amplifier: fixed typo ("damage by weapons by 25%" to "damage weapons by 25%"
KillZone Computer: fixed typo (damge to damage)
Extention Pylon: fixed typo (Extention to Extension)
InvTactics.xml
Intimidation: fixed typos (propraganda to propaganda, voila to voilà)
Terror Drones: fixed typos (dammage to damage)
PlanetImprovements.xml
Hatchling Mounds: fixed typo ("Watching out hatchlings grow" to "Watching our hatchlings grow")
Galactic Guide Book: fixed typo (travelling to traveling)
Shrine of Tandis: fixed typos (brough to brought, honours to honors)
Stellar Forge: fixed typo (Arcean's to Arceans'), changed 50,000 to 450,000 (According to the GalCiv timeline, that's roughly how long the Arceans have access to space-travel.)
Temporal Entertainment Matrix: fixed typo (technlogical to technological)
Restaurant of Enternity: fixed typo (throught to throughout)
Freighter Command: fixed typo (freigthers to freighters)
PreGameFlavorText.xml
CustomRace_Part1_MidAgression: fixed typo (strived to strove)
RaceConfig.xml
Drath Legion: fixed typo (enourmous to enormous)
Snathi: fixed typo (malace to malice)
StarbaseModules.xml:
Ray-Shielding: fixed typo (Vector based moduled to Vector-based modulated)
Mfg. Vortex Factory: fixed typo (Manufactucting to Manufacturing)
TechTree.xml:
Saurian Intimidation: fixed typo (uppon to upon)
Xeno Anthropology: fixed typo (humanoidic to humanoid)
Stellar Folding: fixed typo (napskin to napkin)
Stellar Streams: fixed typo (attemped to attempted)
Organic Materials: fixed typo (inate to innate)
Robust Hulls: fixed typo (strenght to strength)
Pain Amplification: fixed typo (breakthrus to breakthroughs)
Visions of Agony: fixed typos (breakthru to breakthrough, breakthrus to breakthroughs)
Remedial Engineering: fixed typo (technlogical to technological)
Exceptional Consciousness: fixed typo (Exceptionial to Exceptional)
Enhanced Slavelings: fixed typo (piont to point)
Artificial Slavelings: fixed typo (spinal coord to spinal cord)
Interstellar Bartering: fixed typo (interestellar to interstellar)
Graft of Ages: fixed typo (straight forward to straightforward)
Wretched Cloning: fixed typo (straight forward to straightforward)
Hatchling Mound: fixed typo (life time to lifetime)
Xeno Mysticism: fixed typo (undrestand to understand)
Way of the Dread Lords: fixed typo (disipate to dissipate)
Dark Energy Research: fixed typos (oscilate to oscillate, instananeous to instantaneous, oscilations to oscillations)
Arena of Agony: fixed typo (forebearers to forebears)
Healing Pools: fixed typos (un-guarded to unguarded, slavings to slavelings)
Advanced Charging Stalks: fixe typo (attemps to attempts)
Shrine of Tandis: fixed typo (threatend to threatened)
Particle Beams II: fixed typo (Reengineering to Re-engineering)
Phasors: fixed typo (choerent to coherent)
Disruptors: fixed typo (forsee to foresee)
Ion Beams: fixed typo (passe to passé)
Missile Weapon Theory: fixed typo (targetting to targeting)
Singularity Driver: fixed typo (accomodate to accommodate)
Quantum Driver: fixed typo (Quantium to Quantum)
Scatter Blaster II: fixed typo (componentry to components)
Deflectors: fixed typo (phasers to phasors)
Vengeance Scanner: fixed typo (magnificient to magnificent)
Xalax Defense Coordination: fixed typo (acronymn to acronym)
Advanced Defense Techniques: fixed typos (indepth to in-depth, Mainfrrame to Mainframe)
Inherent Magic: fixed typo (inately to innately)
Starbase Mobilization: fixed typo (technologie to technology)
Starbase Domination: fixed typo (catagories to categories)
A History of Benevolence: fixed (spectrums to wavelengths)
Way of the Drath: fixed typo (cyrstal to crystal)
A History of Perseverance: fixed typo (anquish to anguish)
ToxicAtmosphereReductor: changed Details
Dread Lords campaign:
DesperateAlly.gc2scenario: fixed typo (Drengins to Drengin)
Mission1_Text.xml: fixed typos (Acreans to Arceans, "a army" to "an army")
Dark Avatar campaign:
Bribery and Backstabbing.gc2scenario: fixed typos (judgement to judgment, en-masse to en masse)
In Defense of Drengi.gc2scenario: fixed typos (colonizeable to colonizable, Dregin to Drengin)
Spies.gc2scenario: fixed typo (guerilla to guerrilla)
The Death of the Korx.gc2scenario: fixed typo (Yax to Yux)
Twilight of the Arnor campaign:
06_Rock & Hard Place.gc2scenario: fixed typo (Consolate to Consulate)
TACampaignText_06_Rock&HardPlace.xml: fixed typo (existance to existence)
TACampaignText_07_Conflagoration.xml: fixed typo (malcious to malicious)
TACampaignText_08_Nightmare.xml: fixed typo ("We will hold of" to "We will hold off")
Scenarios:
removed "TotA " from all filenames
removed "for TotA" from all Scenario Titles
(This removes the double-entries in the Scenario-selector.)
Tournaments:
RockAndHardPlace.gc2campaign: fixed typo (Drengins to Drengin)