Thoughts about base movement in GalCiv3

Movement without engines

After playing the beta I have some thoughts about the base movement compared to GalCiv2.

 

In GalCiv2 you can only move a unit one tile a turn if you don't give the unit extra engines, and this seems to be changed so far in GalCiv3.

I'd like to hear the reasoning behind the decission of increasing the base movement, because for me it makes prioritising better engines not so essential.

A good example is the constructors. First thing I do now is creating a new basic constructor with no engines, and I ALWAYS only produce this constructor model. It's alot cheaper and almost a non-brainer decission. Adding engines gives no benefit what so ever compared to being able to mass produce them, and get them out there alot earlier in a huger number. The same can be said about colony ships.

 

I'm hopefull base movement will be reduced to 1 tile a turn again, making engines alot more vital to the players strategical choices also earlier in the game.

26,747 views 8 replies
Reply #1 Top

It also makes the fast attribute have a huge impact. With the Altarians, getting ships with a 5 base move is very easy. This is a dramatic difference from the Iridians, who at the same tech level have a base move of 3. Considering that even late game adding engines to a ship can mean a major trade-off in combat capability, this is a pretty huge advantage.

Reply #2 Top

In GalCiv2 you can only move a unit one tile a turn if you don't give the unit extra engines

Only in DL and DA. In TotA, they increased the initial speed to 2 (1 base plus 1 from the ship-hull itself).

Reply #3 Top

2 base movement is as far as I would go if I took the design decissions, One Civ could have a race ability of one more, that would be fair enough (all civs have their advantages), and another could have a penalty of being reduced to one base movement. But anything more then that I concider too over the top, and making early engine strategies pretty useless.

Reply #4 Top

So you make a constructor with NO hyperdrive? 

 

I did not know you can do that. Does it still move 1 tile?

Reply #5 Top

Yeah, you can and in GalCiv3 (so far) the problem (in my humble opinion) is that it will move 3-5 tiles, depending on race. That's all to powerfull at that greatly reduced cost. I hope base movement will be reconcidered. Most such things will of course, that's what beta is all about.

Reply #6 Top

So you make a constructor with NO hyperdrive?

The hull has a hyperdrive. The other engines are just in addition to it.

Reply #7 Top

Ooo So it will be Altarians again this weekend just to test this. 

 

First off, Focused planets..

 

Redesign constructors with zero engines!

 

Crush the obnoxious Terrans and their tasty cheeseburgers and happy meals!

Reply #8 Top

Just to be clear, GC2 (or, at least TotA) also had modifications to the base unit movement.

Impulse Drive, Warp Drive, and HyperWarp drive all added +1 to base movement, even without adding one of those engines in.  There were also several race-specific techs which did the same thing.

The problem in GC3 isn't different, it's just the scale. I do thing that the disparity between races in base movement for GC3 is a bit much in early-game. I think they should generally keep all races within 1 movement point of eachother, and that this should only be changeable with techs available starting at the end of the Age of Exploration.