Anyone have any ideas for new city level improvements?
After reading the recent What do you like LEAST about Fallen Enchantress: Legendary Heroes? thread a lot of people had problems with city development and specialization. One of the easiest way to add some hard choices and make cities more unique would be to add more city level improvements, enough to randomize the selection for every city level and thus present you with more options and make every city unique at the same time. Below is a list of all the already existing city level improvements.
Level 3
Conclave
Archivist: +50% Research when the city is Producing Research
Oracle: +1 Essence.
Scroll Scribe: +20% Research.
Town
Guild Warehouse: +50% Gildar when the city is Producing Wealth.
Slums: +3 Growth, +5% Unrest.
Guild Grocer: +5% Hit Points for all units.
Fort
Strike Garrison: Trained units get +2 Initiative.
Watchtower: Provide a Catapult for city defense. All units trained here start with the Charge trait.
Infirmary: Trained units get +1 HP per Level. Heals 10 Hit Points per Season to all stationed units.
Level 4
Conclave
Academy: +10% Research for your faction.
Amethyst Vault: +2 Crystal per Season.
Tenfell University: Unrest doesn't affect Research.
Town
Embassy: Negates the unrest penalty from the amount of cities in your empire.
Governor's Office: +1 Production per Material in all your cities.
Almshouse: +1 Fame per Season.
Fort
Gallows: Unrest doesn't affect Production.
Mining Guild: +2 Metal per Season.
Prison: -10% Unrest in all your cities. -1 Growth.
Level 5
Conclave
Hedigah Bathhouse: +1 Water Power, -30% Unrest.
Pyre of Anniellum: +2 Fire Power
Tower of the Magi: +10 spell resistance for trained units and protects the city from the spells.
Town
Guild Lendinghouse: +2000 Gildar
Guild Tribunal: +2 Production per Material in all your cities.
Mint of Ruvenna: +5 Gildar per Material.
Fort
Great Arena: +1 Attack and +3 Hp to Trained Units.
Underforge: +1 Earth power, -50% to Armor production times.
Onyx Throne: -30% Unrest in all your cities.
Adding in new improvements is easy enough using the tile creator. I'm thinking doing a mod that adds 2 new options for every level. Does anyone have any good ideas that they would like to see implemented?