Anyone have any ideas for new city level improvements?

After reading the recent What do you like LEAST about Fallen Enchantress: Legendary Heroes? thread a lot of people had problems with city development and specialization. One of the easiest way to add some hard choices and make cities more unique would be to add more city level improvements, enough to randomize the selection for every city level and thus present you with more options and make every city unique at the same time. Below is a list of all the already existing city level improvements.

Level 3

Conclave
Archivist: +50% Research when the city is Producing Research
Oracle: +1 Essence.
Scroll Scribe: +20% Research.

Town
Guild Warehouse: +50% Gildar when the city is Producing Wealth.
Slums: +3 Growth, +5% Unrest.
Guild Grocer: +5% Hit Points for all units.

Fort
Strike Garrison: Trained units get +2 Initiative.
Watchtower: Provide a Catapult for city defense. All units trained here start with the Charge trait.
Infirmary: Trained units get +1 HP per Level. Heals 10 Hit Points per Season to all stationed units.

Level 4

Conclave
Academy: +10% Research for your faction.
Amethyst Vault: +2 Crystal per Season.
Tenfell University: Unrest doesn't affect Research.

Town
Embassy: Negates the unrest penalty from the amount of cities in your empire.
Governor's Office: +1 Production per Material in all your cities.
Almshouse: +1 Fame per Season.

Fort
Gallows: Unrest doesn't affect Production.
Mining Guild: +2 Metal per Season.
Prison: -10% Unrest in all your cities. -1 Growth.

Level 5

Conclave
Hedigah Bathhouse: +1 Water Power, -30% Unrest.
Pyre of Anniellum: +2 Fire Power
Tower of the Magi: +10 spell resistance for trained units and protects the city from the spells.

Town
Guild Lendinghouse: +2000 Gildar
Guild Tribunal: +2 Production per Material in all your cities.
Mint of Ruvenna: +5 Gildar per Material.

Fort
Great Arena: +1 Attack and +3 Hp to Trained Units.
Underforge: +1 Earth power, -50% to Armor production times.
Onyx Throne: -30% Unrest in all your cities.

Adding in new improvements is easy enough using the tile creator. I'm thinking doing a mod that adds 2 new options for every level. Does anyone have any good ideas that they would like to see implemented?

17,633 views 5 replies
Reply #1 Top

That's an interesting subject you have here, im gonna put some thought into real and useful ideas for this.

However right now i would like to say that there are some of the vanilla improvements that are simply not useful for me and i never pick them.

For conclaves 3 i always pick the oracle, they have lots of research buildings to be built and the only time that i put them to generate research is when i have basically built everything there is to build and that means the city has an incredible amount of research to need any more.

for conclaves 4 i almost always choose amethyst vault, as crystal is most of the time scarce, when i do have the good luck of having 2 or more crystal resources in my power i build the academy, i never build the university, i always try to have my unrest at very low levels for it to be an issue.

for conclaves 5 i feel most of the bonuses for conclave 5 are bland, i almost always choose either the bathhouse or the pyre, tower of magi is useless as a fortress beats a conclave in everything for unit training.

Suggestions for conclave: You could maybe add a path of improvements that are something like the tower of the magi, meaning making the conclave a viable unit training city.

For towns 3 i almost always build the grocer, however sometimes i do build the slums if my town has abundant food supplies, this is to get the mint of ruvenna as soon as possible so money ceases to be an issue, i almost never build the warehouse as i don't really think money is an issue most of the time and the gildar production of tows with their buildings is good enough for my needs.

For towns 4 i almost always build the almshouse for my first town(since fame is kinda hard to get) but i feel none of the buildings are really useful, i build the embassy in captured towns or any other town i might settle latter in the game or the Governor's Office, but as i said i feel this tier is kinda weak in benefits.

For towns 5 i always build the mint of ruvenna, the +2 production for a tier 5 building is weak and the mint most of the time will provide more gildar than a Lendinghouse.

Suggestions for town: i would suggest adding some nice bonuses to tier 5 so they become a real alternative to the mint of ruvenna, i would suggest something to help the town grow in tier 4(like food bonus in town).

for fortress level 3 i almost always pick strike garrison, in some cases i pick infirmary but i never pick the watchtower as i feel the bonus it provides is very weak when compared to the other 2.

for fortress 4 i almost always choose the prison, my capital is always a fortress, this means all the unique unrest and growth buildings go here and that also means Gallows is useless to me, i understand gallows might be useful in secondary fortresses, as for the mining guild i sometimes pick it if im lacking iron resource in my territories.

for fortress 5 i almost always pick the throne, 30% global unrest is a very very powerful bonus and in comparison the bonus the arena provides is very weak( i mean the sacrifitial altar gives 1 attack and 2 hp or something like that) and by the time you have a fortress tier 5 you probably have all the bonus to trained units buildings, meaning it feels even weaker, also the Underforge is also very weak, a tier 5 fortress is going to have its production through the roof and an armorer built on it so it makes no sense to have this building for a tier 5 building.

suggestions for fortress: a very useful building imo would be something like reduce the iron cost for producing armor/weapons across the empire by % like the ironeers bonus, of course it would have to be high tier.

 

I would like to hear what people think of this, also dsraider, could you consider talking with davrovana and adding his tier 6 and tier 7 building thingy to this?, and possibly adding more buildings to tier 6?, that would be awesome.

 

Gonna put some thought into concrete suggestions for new buildings, thanks dsraider, cheers!.

 

 

 

Reply #2 Top

In my experience, those city level up abilities are buggy (hard code issues override modding attempts), and the city level up window doesn't support more than 3 choices.

If there's a way around, however, I totally support additional choices at each level up (even level 6 and 7).

Reply #3 Top

Quoting davrovana, reply 2
In my experience, those city level up abilities are buggy (hard code issues override modding attempts), and the city level up window doesn't support more than 3 choices.

If there's a way around, however, I totally support additional choices at each level up (even level 6 and 7).

maybe don't support more than...

Instead have 3/X random selections each level up.

Yes, this means that you're conclave may not get that Oracle we all love so much. Going to have to pick something else...

Reply #5 Top

Quoting GFireflyE, reply 3
Instead have 3/X random selections each level up.

Yes, this means that you're conclave may not get that Oracle we all love so much. Going to have to pick something else...

This is my plan. I believe that this was once how it worked in FE but it was later changed.

I used to always get Oracle however lately I have leaned towards just getting a lot of research in some conclaves and thus get the Scroll Scribe in around half of them.