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Fallen Enchantress: Legendary Heroes 1.6 is live!

Fallen Enchantress: Legendary Heroes 1.6 is live!

Fire up your Steam client to get the latest patch to Fallen Enchantress: Legendary Heroes. The free 1.6 update paves the way for the DLC coming soon (teaser above, click the pic for the full-size version) and offers a little something for everyone.

In Legendary Heroes 1.6, champions get access to some new abilities (Dragon Born, Master Archer, Death Blow), many of the late-game champions get significant boosts to make it a little less disappointing when Gallowman doesn’t offer to join your cause, and modders now have some additional tools for creating abilities of their own.

As always, a raft of balance tweaks and bug fixes are folded into the patch as well.

See below for the full changelog, and happy conquering!

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Features

+ Added the Death Blow ability: +40 attack vs opponents with fewer than 20 hit points.

+ Added the Master Archer ability: +25 crit chance when using a bow.

+ Added the Dragon Born ability: +1 fire attack / level.

+ Added the ability to have conditional stats that aren’t comparative (it doesn’t need to have a higher stat that the unit, it can just be set to be applied if the enemy has an attack higher than a fixed amount). (for modders)

+ Added the ability to have these conditional modifiers based on either the attacker’s or the target’s unit stats. (ie: Master Archer is based on the unit having UnitStat_IsBow value that all bows give, Death Blow is based on the target having less than 20 hit points). (for modders)

+ Added a new Chosen Amarian trainable unit (Pariden needed more units in their magic tree).

 

Balance

+ Letters can now be sold in shops (just to allow players to clear them out of their inventory).

+ Reduced the amount of skeletons generated by the Night of Haunted Dreams event.

+ Reduced the training costs of armor slightly.

+ Reduced the metal costs of armor slightly.

+ Switched the Wilding Rider from a group to a party.

+ Reduced the training time for Blunt weapons slightly.

+ Gold veins are slightly more common.

+ Iron Ore is slightly less common.

+ Late game champions boosted:

+ Soliag the Undefeated given the Revenge ability.

+ Mayriam given the Water 3 and Water 4 abilities.

+ Listrid given the Master Archer and Shadow Strike 3 abilities.

+ Gwenneth given the Earth 3 ability.

+ Flurin loses Lethal 1, 2 and 3 and gains Death Blow, Shadow Strike 1, 2, 3 and Precision 2, 3 abilities.

+ Arvyn gains the Endurance 2 and Brute abilities.

+ Adant Verris gains the Quick ability.

+ Thannata gains the Eviscerate and Bleed abilities.

+ Tann the Dragonborn gains the Dragon Born ability.

+ Shimsher gains the Endurance 2 and Brute abilities.

+ Lady Sculla gains the Endurance 2 ability.

+ Norii the Quick gains the Shadow Shift and Charge abilities.

+ Magush gains the Water 4 ability.

+ Fixed an issue that could sometimes cause the damage popup to be incorrect.

+ Increased Poison damage by about 50% (effects of the poison abilities raised from 1/2/4/8 damage to 2/3/6/12 damage).


Fixes

+ Fixed an issue that could cause players to become stuck on the FE scenario map 2.

+ Fixed the icon on the Amulet of Haste.

+ Fixed an issue with the Plague quest reducing double the required amount of gold.

+ Fixed an issue with the Assassin’s Blade quest not removing the blade if the player opts to destroy it.

+ Fixed an issue with the Haunter quest not removing the correct amount of gold.

+ Fixed an issue with the Trapped Wildings quest giving a goodie result instead of a quest location.

+ Fixed some references to Eblin where he is called Eblis in the Killing Jar quest.

+ Fixed an issue where the Cloak of Stars quest didn’t require you to return to the quest location.

+ Fixed an issue with the Dragon’s Eye quest where you get the reward without completing the quest.

+ Fixed Guardian Wind’s description.

+ Fixed an issue keeping the Altarian horseman from being trainable.

+ Fixed an issue where base effect attachments didn’t work on units. (for modders)

+ Quendar Wine will no longer give its attack bonus permanently.

+ Fixed an issue that was keeping some common items to be passed out from goodie huts.

+ Fixed an issue where units captured from lairs would join the city militia as soon as you entered a city (ie: the beast lord tamed units disappear bug).

+ Fixed an issue causing Mantle of Oceans to reduce tactical spell costs by 60% instead of 40%.

+ Fixed an issue allowing you to rush production when you had a project (like Produce Research) in queue.

+ Fixed an issue causing death warded units to be reborn at full hit points instead of half their normal hit points.

 

DLC – Quest Pack

+ Fix to support the above issue keeping some common items from being passed out from goodie huts.

 

DLC – Loot Pack

+ Fixed an issue with the Quicksilver Potion not applying its bonus correctly.

+ Fix to support the above issue keeping some common items from being passed out from goodie huts.


DLC – Dead World

+ New scene for Morrigan the Risen.

51,602 views 31 replies
Reply #27 Top

This upcoming DLC... Will it be in a (discounted) package with the other DLC? Because I haven't bought any yet, but I was about to. Should I wait for the new one or get the current DLC now? Unless I hear it's definitely not going to be packaged I'm just going to wait and see.

Reply #28 Top

Quoting Lord, reply 24
 

I can make a new sov that can have both life and death magic?  Is that intended?

Yea it's tied to a new weakness in sovereign customization called "bi-polar disorder". :)

Reply #29 Top

nice patch but what about the AI being unable to play the dead correctly? as it stands now the dead can be OP in terms of units / army amount but severely UP in terms of growth and expansion. how does stardock intend to adress this? at the moment you can't really play as the dead without severely gimping yourself and if you have an AI opponent which has the dead then he is basically the most bullied kid in school, throwing money constantly at you so that you don't kill him. its pathetic.

Reply #30 Top

Yeah, I'd like to see the dead fixed too. Please.

Reply #31 Top

Darn it all to mars.  After playing AOW3, the tactical combat in LH seems so...so....so basic.