Economic Treaty

This thread is all about Economic Treaty.

 

Its an agreement between two parties to set up a street between both of their factions for 10% boost in gildar.

And I really hate it. It just had little to do about one event that happened last year.

I got dogpiled by six factions immediately in following turn when last turn they all asked me for a economic treaty. I was like sure why not and enjoyed the 60% bonus in gildar for one turn.

 

Never again.

That single event was enough to make me refuse to sign any economic treaties in the future its only today that I'm now willing to talk about it.
Disclaimer: I survived the dogpile and killed every single backstabber for their insolence. It happened few months before The Dead dlc came out.

 

Because I learned an rather important lesson through that dogpile, Economic treaty is junk, what you really want from it is the road connection!

Yum Yum! Roads!

 

So these days I only sign a economic treaty on those who I want dead fast or Allies that I care about staying alive.

 

But here's a bad thing.

 

Screenshot!

 

Image 1. Pardon my terrible touchpad writing on laptop in paint program.

Party A requests Party B to get a economic treaty.

Party B declines so Party A gives up and asks for a Economic Treaty from Party C.

Party C accepts.

Party A now have the road route for speedy invasion on Party B which is why Party B declined the request from Party A in first place.

And Party A might bribe Party C to war on Party B which C might accept now because there is easy road route!

AIs always do this to me because they want the invasion road to my lands.

You can't even pillage or place tariffs on the unwanted merchants traveling through your lands without your permission -,-

You cannot even destroy or place no man's land barrier around your lands if you don't want roads being built.

AIs will force a road on you and you cannot do anything about it unless you're lucky enough to get the Image 2 situation.

 

Image 2.

It's only way to avoid getting any unwanted roads from opposing factions like... YITHRIL! through your lands due to the how it is currently set up in the game. Party A is forced to travel to your lands slowly for the part of the way.

 

Image 3.

This is the ideal yet not used. :(

Party A is forced to build a road around the Party B to connect to C because Party B really hates Party A.

 

7,897 views 4 replies
Reply #1 Top


Treaties should only be allowed if you adjacently share borders. And I'm not talking about plunking an outpost down quickly. It's should be a connecting border to your Capital City. And if that shared border is lost...for whatever reason, the treaty crumbles to dust too. And there should be consequences for breaking treaties...

And roads should fall into disrepair in neutral territory....but that's another story...

edit: I should toss in a big 'IMO' onto that....cause that's all it is... :-"

Reply #2 Top

On a related note... am I missing something or is there no way to cancel an economic treaty?  Or a trade treaty for that matter?

 

Reply #3 Top

Quoting abob101, reply 2
On a related note... am I missing something or is there no way to cancel an economic treaty?  Or a trade treaty for that matter?

Not sure if there's a way to force-drop the treaties, but they'll be automatically cancelled if your reactions from the corresponding AI go hostile.  Also, declaration of war cancels these treaties.  ;P

That said, there's seldom a reason to cancel them; the roads don't disappear, and the gold bonuses are seldom a big factor (and if they are, it's usually going to be beneficial to you, not the AI.)

Reply #4 Top

One of the things I really like about this game is that there are consequences to every decision (even inaction) and those consequences can be good or bad depending on the context and circumstances.  The roads that come with economic treaties are a double edged sword, since they allow you to move around the map quicker but also allow your enemies to move around the map quicker. 

I am not bothered by the fact that your enemies can bypass your kingdom with a road to another kingdom and then use that road to invade your kingdom.  You can do the same thing to them.  Stuff like that keeps the game interesting.