Creating advanced and immersive AI

So, I'm sure Stardock is hard at work creating an amazing AI experience for us.  I'd just like to suggest a great idea to make the game feel more alive on a personal level, not just a challenging level.

The general idea spawns from how races have a natural affinity or hatred for each other based on certain viewpoints within the game.  I'd like to see those hatreds be passed down to the player, otherwise its just lore, and doesn't really evoke any emotion from the user.  The idea isn't really innovative, but its simple and effective, and at least here, it will be deliberate.  

I'd like to see each race get defining 'annoying' habits, that is intended to piss the user off.  

For example, maybe a player hates how races steal technology, or ships, or personnel from them.  I could see how that would be annoying, they might just start a war over it, because of 'personal' reasons.  Instead of making a calculated risk.  Another example might be how one race is 'dishonest' with their agreements.  They might say one thing, and stab you in the back 5 turns later, but you were depending on said resource, or starbase.  Maybe one race is really good at diplomacy, uses their influence for imperialism on your borders.  I'll leave the rest to you.

 But the general idea is to evoke emotions into the user, other than just reading that races have afflictions toward each other.  It would be awesome, if the user had afflictions to races themselves.

 

I hope there aren't too many spelling and grammar errors!   I love to theorycraft my perfect gc3 game :)

14,791 views 3 replies
Reply #1 Top

Well, AI's in the game will have the option to "harvest" strategies and ships from Human players, so if a Human would rip your throat out for something, it's a fair expectation to have the AI do the same. :D

Reply #2 Top

Well if you been paying attention most of us have spelling and grammer errors. These are good ideas. This wont make the factions play like theu should' basically in a the sandbox the bad guys and good guys play like each other. I agree with you make the Ai's as realistic as possible. I would like the game to reward you for playing like the way the game should play. Like for instance the Drengin are happy fighting other factions. The Arceans are happy trying to stop them. The Drath are gn happy starting wars. The Yor are happy being. The Altarians are happy talking people to join their side when they are in war. What this means if you are the Altarians, and are attacked and don't try to get other people to join you then people are unhappy. The Humans like talking to other people. The Korx like trading. The Iconians like settling toxic or water worlds. These are just examples of what I mean. I think it would be nice to get a benifit for being like I should be like. This is needed in the sandbox, but in the campaign its already their by how a campaign is set up. I think it would both work for the main game and as an option.

Reply #3 Top

Yes, I like it.

Perhaps we could coax the player by playing according to the lore by giving every civilization an incentives to do so.

Like an ability facilitating behavior according to lore.

A Super Ability, if you will.