Militia Questions

Have a few questions about Town Militias. Specifically, should they be appearing more than once in the same turn to defend a town? Sometimes they don't, which would seem rather odd. Also, does the militia replace slain members, or are they permanently lost? If they don't, perhaps something could be implemented where when a militia unit is killed, population is deducted to replace them.

16,151 views 7 replies
Reply #1 Top


Currently, as I understand how city militia work, there is a double standard being presented.

- Player's city militia will only defend the first attack of a given turn. Subsequent attacks in the same turn will not have city militia present.

- AI's city militia will defend every attack in every turn and will be at 100% force and health each combat, even if you've killed off or damaged some units in a previous attack on the same turn.

 

I'm HOPNG that this is balanced out one day...

- City militia for both players and AI alike should have there mortality status and health tracked over the course of a turn. Upon the new turn, the status is reset.

 

 

 

I'm also hoping that the details of my unique defenders mod is merged into the game....but that's another matter.

 

Reply #2 Top

Yes, I think it's bad to have such a blatant double standard with this.  Just track the mortality and health on the same turn for the same city, maybe include GFireflyE's unique defenders, and call it a day.

Reply #3 Top

So I wasn't hallucinating or not paying attention. How very annoying. What the point of having militia in higher difficulty levels, since you get slammed by the AI repeatedly on the same city. I would think a better system would be to have the player able to create units, but designate them as city defenders. They can never leave the city, but don't cost gildar to maintain, and you can get better units as defenders rather than being stuck with the same militia units and bowmen the whole game. While the militia units DO eventually upgrade their blunt weapons for free with the appropriate techs, the bowmen never seem to progress beyond crude bows, or at least they never have for me?

Reply #4 Top

Quoting anc40, reply 3
While the militia units DO eventually upgrade their blunt weapons for free with the appropriate techs, the bowmen never seem to progress beyond crude bows, or at least they never have for me?
End of anc40's quote

 

I haven't even noticed if the archers never progress but it wouldn't surprise me - city combat is borked all round. I believe it should be the main focus of a patch to improve it. I don't believe the 'double standard' is intentional, either, rather a [bad] bug. I do know for certain the militia armor never improves which, IMO, is ridiculous - even in the late game when actual units are wearing plate armor and aegis robes, the militia still(!) has armor 0 and doesn't even wear leather, even though they do use the most advanced weapons (so massive attack ratings on the militia but 0 defense).

 

Linked are my suggestions on how the militia should work - basically, I want them to gradually get stronger as the game progresses, same as other units: https://forums.elementalgame.com/449068

Reply #6 Top

Quoting GFireflyE, reply 1


Currently, as I understand how city militia work, there is a double standard being presented.

- Player's city militia will only defend the first attack of a given turn. Subsequent attacks in the same turn will not have city militia present.

- AI's city militia will defend every attack in every turn and will be at 100% force and health each combat, even if you've killed off or damaged some units in a previous attack on the same turn.

 

I'm HOPNG that this is balanced out one day...

- City militia for both players and AI alike should have there mortality status and health tracked over the course of a turn. Upon the new turn, the status is reset.

 
End of GFireflyE's quote

 

Is there any way this could be modded into the game?

Reply #7 Top

Quoting UnleashedElf, reply 6



Is there any way this could be modded into the game?
End of UnleashedElf's quote

Not that I'm aware of.

I've asked that question to the modding community before...