Primal_Savage Primal_Savage

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

§§§ Beyond Legendary Heroes §§§

http://www.nexusmods.com/fallenenchantress/mods/1894/?

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

1.7 More...

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

 

3. Bug Reports
3.1 General

When you report a bug, please include a saved game and, if possible, a screenshot.

I (often) need to reproduce a bug in order to fix it. Thanks!

3.2 Helpful Sites

You can upload your images to postimage.

You can upload your saved games to Dropbox or similar.

You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.

 

4. Common (Installation) Issues
4.1 General

Most common installation issues are covered in the User Guide.

See, specifically:

A1. (XtraDeconstruct) - Full Download Installation Instructions

and

T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ

4.2 Specifically

I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.

See reply #2reply #3, reply #5, and reply #2208.

8,534,005 views 2,223 replies
Reply #176 Top

Na, just thought it was amusing.

Ok, I removed your irregular file for now - still had the old 'newrandommaps1.xml' from back 11/10/13 (last updated at least).  Just in case anyway.

Then I removed the files you mentioned and re-ran another game - large irregular w/12 - Within the first couple turns the majority had created cities. 

Tried again with huge irregular w/15 - by spring 5AC (think turn 20?)  All had cities - with a few of the original sovs (kraxis, gilden) taking a few turns and clearing some mobs first.   A couple have 2 cities - most have 1.

 

Not sure what the secret cult is - but intrigued.

I apparently have something else that breaks pioneers since I'm not seeing a pioneer resource as mentioned in XD9_pioneers.   Doesn't seem to be impactful, but not 100% sure what its supposed to do.   cost .33 PPE per pioneer - so 1 total per group?

 

 

Reply #178 Top

Quoting Primal_Savage, reply 175



This happens once in a while, just CTRL-N again. It's the MasterQuest container refusing to behave as I tell him  . If you want to keep the Master Quest or if that bothers you a lot, you can delete this file:

XD9_NoMasterQuest

or SD could fix it so that when you don't have the master quest victory condition set then you don't get the master quest wildland popping up...

<_<

though....I suppose none of us can really argue...we all bought the game already. Anything SD does is 'extra' in their eyes. I was just hoping for something more...polished...

 

Reply #180 Top

Quoting Primal_Savage, reply 179
My main issue w/ the MasterQuest container is its size. If the thing did scale w/ map settings/size (Or if it was much smaller to begin w/), then I would probably leave it in... Though obviously it would be less "majestic/impressive" if it was just a small hill 

I Agree. The main problem I find is that is too intrusive and not emersive enough.

Similar to the way the Dragon's Eye quest is scattered around the map, it would be nice if the master quest did the same thing. Each step along the way and concluding each harder and harder quest, you open up the next 'gate'...but the gate's are not physical...they are more like the seals in Robert Jordan's Wheel of Time series. Once all the 'gates' are opened, the massive, elaborate, how ever they want to do it, prison to the pit of lost sould emerges out of the ground. (ps...HUGE cutscene here). Who cares what it destroys (like Curgen's Volcano)....you're in it to END the game. Then you tackle on the big, bad, HARD to beat bossman at the end. You are victorious. HUGE cutscene here!

I'd play that. (hope Brad reads these modder threads too)

:)

 

Reply #181 Top

I'd agree with that - even without the cutscene.  The master quest has always been a quick gameover/want to finish since its so easy.

Not that it matters - metadata isn't captured at the profile level or stored anywhere.

 

Primal - really liking the mod(s) so far -

I don't understand dual classing - can't get it to trigger on a custom SOV

I now understand pioneers - very cool (although I'm breaking it with another mod with pioneer trait, it works when I select the default unit)

Beer!

Unrest seems almost too easy to manage now - may remove some of your unrest modifiers for future games.

My level up trait window is all messed up - but think that's because of other various mods so no worries

The new spells/transmutations and such are awesome - do kind of wish they could be organized better since they do add a bit of clutter.  Would rather have the functionality though so its all good.

Had started a new game, hadn't met the AI yet - hoping their doing well.  Not exactly sure how I'll tell if its improved short term but looking forward to it.

 

Reply #185 Top

Quoting Primal_Savage, reply 184

DLC05 Update:

 

I'm quite satisfied at the result (Spider Body Custom Sov and Spider Body Trained Units). You can download it on dropbox and overwrite files as you unzip it.

https://www.dropbox.com/s/dc0is7vpjq88xmm/XD_DLC05_LeadersPack_vB.zip




Reduced 57%Original 989 x 743

 

Reduced 58%Original 978 x 724

Very nicely done. With hope, SD will take this and expand upon it adding in a few more bodies. (centaur, medusa, etc)

Reply #189 Top

 

Primal,

 

 First of all, thanks for your continual work, really appreciate it!

 

 

Question:

Does current games in progress use new mod files, or does games capture the mods directory on creating a new game. So I have a game in progress, I was wondering if I update to your 1.6b version if it will impact my current game or only once a new game gets created.

 

 

 

Thanks.

 

Reply #191 Top

Primal,

I started a new game with 1.6b and now about half the goody huts I pop does not show me the item I received and does not give me the option to Equip the item.

It's still in my inventory, and I can go there to equip or trade. (Most BMB items does not have an image, but I had that issue before 1.6b.)

It's not game breaking, since I still get the items, just a little annoying.

 

I don't recall having this issue with 1.6a.

 

I am using the following mods and one of them might be causing this issue:

XtraDeconstruct

Patchwork

Black Market Bazaar

Champion Bonanza

Necro Rev.

All DLC's

 

Not sure if anyone else is having similar issues.

Thanks.

 

Reply #193 Top

Quoting Primal_Savage, reply 192


I was getting aggravated by the common/uncommon items so I decided to transfer them directly to the inventory (rare/ultrarare/unique/reliquary should, for the most part, still pop up an option to equip screen). I'll try to fine tune things about what pops a screen and what doesn't, but categories (common/uncommon) should get the option to Equip item back in 1.6c.

 

I can see what you mean, but having the common/uncommon popup for equipping in "easy" kills and quests during the early game perhaps makes some sense. Since at the time, you're not going to have any rare, etc, items.

 

Would be nice if we could place automatically in inventory anything that's significantly lower in stats than what that champion already is wearing. I doubt that's possible, however, but it does get annoying when you need to briefly consider what to do with your sixth rusty plate mail while wearing something much better. Wouldn't mind pounding it down into scrapmetal or making it into a something better, but we don't have that ability. Yet. ;)

 

As usual, by the way, excellent job. This is one of two mods out there (the other is CoS) that I couldn't do without.

Reply #195 Top

Quoting Primal_Savage, reply 194

I do have a question for XtraDeconstruct users. Maybe it's not really a question, just trying to understand.

On Nexus (Files) XD_MOD_PR (Path of the Ranger Compatibility file) has been downloaded 33 times but only has 6 unique downloads (33/6). That's 5.5 download per unique download. There's also two other files w/ more than 4+ downloads per unique download. 

XtraDeconstruct main file on the other hand is at (38/34). That's about 1.12 downloads per unique download.

Is there a problem w/ the installation instructions in the OP or does anyone have an explanation for this?

 

Is that rating for the PotR patch a composite of all versions of that patch? Or is it just a rating for a particular version of it? If it's a composite, then people could be downloading it repeatedly when you've updated the patch.

 

I'm still a bit confused by the system, admittedly. My Oblivion mod has as of now 3,260 unique downloads, and 4,555 downloads in total. Don't people have large drives these days? Why would roughly 1300 folks need to download the same archive more than once? Given that it's only been updated one time, why not store it?

 

 

Reply #197 Top

Quoting Primal_Savage, reply 196
Quite unusual too as the ratio (Downloads/Unique) has been stable at about 1.5 for a while. In any case, not a big issue, was just wondering.

I see it from time to time. But to help answer your question there may be 1300 people who played Oblivion intensely for awhile, then stopped removing everything from the computer (due to boredom or the computer exploded on them), thus when they get the Oblivion itch they may download it again. Also, it could be a corrupted download on their end... internet fails from time to time. SO, who knows how they actually count this stuff.

Reply #198 Top

Quoting parrottmath, reply 197



Quoting Primal_Savage,
reply 196
Quite unusual too as the ratio (Downloads/Unique) has been stable at about 1.5 for a while. In any case, not a big issue, was just wondering.


I see it from time to time. But to help answer your question there may be 1300 people who played Oblivion intensely for awhile, then stopped removing everything from the computer (due to boredom or the computer exploded on them), thus when they get the Oblivion itch they may download it again. Also, it could be a corrupted download on their end... internet fails from time to time. SO, who knows how they actually count this stuff.

Or it could be some guy downloading the file over and over and over again....just to mess with him. XD

Reply #200 Top

Quoting Primal_Savage, reply 199


Quoting GFireflyE, reply 198Or it could be some guy downloading the file over and over and over again....just to mess with him.

 

Conspiracies!!1! Let me... Noooo! Casts *tinfoil hat*

 

Or many cases of multiple personality disorder. Or obsessive compulsives.

 

It was strangest for me at first, because with a couple of weeks my mod had more than ten times the regular versus uniques. The ratio drastically changed later, but I had to wonder why so many people were re-re-re-re-downloading.

 

The truth may never be known. Indeed, it may be the kind of truth that humanity would be better off not knowing.