Loyalty Vs Global Unrest

Hey guys quick questions,

 

I have been playing a lot of Sins lately and I was wondering why we do not have a loyalty factor within this game that can be used as either a scalar or additive factor for city unrest.  City unrest would still drive total productivity levels but loyalty would be the limiting factor to a large empire/kingdom.  We used to have prestige which could be converted to a loyalty effect in that the more cities you have the less loyal each inidivual city would be.  Unrest would simply be a factor of city size versus city improvements.  Loyalty would be boosted by having a governor based in a city.  You could also introduce additional spells that reduce loyalty and eventually cause a city to revolt.  If a city revolted you could reintroduce mini factions but this is wishful thinking there I think.  Anyways just a thought I have been pondering on for unrest and loyalty.

 

What do you guys think?

15,229 views 6 replies
Reply #1 Top

This idea would make things more complicated, but to what end?

I haven't played Sins of a Solar Empire before, so you will have to explain to me the benefit you get by adding the additional complexity.

Reply #2 Top

It would add a slight amount of complexity but it would also add the ability to make the governor more useful in a single city immediately instead of just getting it to level 6 and parking it somewhere.  Mainly it is more of a way to add a layer of depth the game does not have, a way to add loyalty and espionage by way of sabotaging loyalty through spells or abilities.  Maybe add some more non combat abilities to the game say for the assassin class could have an ability to undermine (read this as a city debuff) loyalty as well. 

Reply #3 Top

There already is a way to buff and debuff unrest directly.

What would make this loyalty thing any different from that in order to make up for the additional complexity?

What can you do with loyalty indirectly that you can't do with unrest directly?

What would the difference be between the assassin you are discussing and some assassin with death magic casting antipathy (or whatever the death spell is that increases unrest)?

Reply #4 Top

I suppose you could simply have an unrest penalty if you have a lot of cities.  I can't remember if it already did that or not.

Reply #5 Top

Governors? That kind of thing will only benefit small maps with huge maps seeing no benefit.

Unless we can train a governor..

Reply #6 Top

Quoting Ericridge, reply 5
Unless we can train a governor..

All Empires (Sion) and Altar (Henchmen) can train "governors."  When trained by a fortress with Command Post = +3 levels, so that's 5% (base champion) + 15% (Commander) + 10% (Administrator 1) + 10% (Administrator 2) = 40% Unrest reduction when just popped out of the unit factory.  You can give them the "Veteran" trait for another +1, but it raises the wages and is generally overkill.

I generally make a unit called "Governor" just for this purpose for Empires/Altar.  You don't expect them to be in any decisive battles, so you don't even need to equip them (though I usually give them a horse for mobility's sake.)