Loyalty Vs Global Unrest
Hey guys quick questions,
I have been playing a lot of Sins lately and I was wondering why we do not have a loyalty factor within this game that can be used as either a scalar or additive factor for city unrest. City unrest would still drive total productivity levels but loyalty would be the limiting factor to a large empire/kingdom. We used to have prestige which could be converted to a loyalty effect in that the more cities you have the less loyal each inidivual city would be. Unrest would simply be a factor of city size versus city improvements. Loyalty would be boosted by having a governor based in a city. You could also introduce additional spells that reduce loyalty and eventually cause a city to revolt. If a city revolted you could reintroduce mini factions but this is wishful thinking there I think. Anyways just a thought I have been pondering on for unrest and loyalty.
What do you guys think?