Interview: Oxide and the Nitrous Engine
GamesIndustry International has an interview up with Dan Baker and Brad Wardell about the Nitrous engine and Oxide Games.
"I've known some of the Oxide guys for a long time and we've been making strategy games for a long time," said Wardell. "Every time we go and do a strategy game, we have to roll our own engine. It's gotten tougher and tougher for strategy games to be competitive with say, a first-person shooter, in terms of fidelity, because FPSs can just license Unreal. It was getting more and more difficult for us to compete visually as strategy games, and as a result they were becoming more and more niche. Or in the case of role-playing games, they just became first-person shooters."