Some thoughts from a newb

I came very late to the galciv2 party and am enjoying it immensely but with the new game on the cards I thought Id like to weigh in with my thoughts on what could be better and what was great in galciv2. Perhaps some of this was covered in mods but Im only referencing the vanilla game here.

 

-Ship design is great. More please, Maybe add a couple of additional hull sizes to flesh it out a bit more.

-An aircraft carrier type starship/module. Perhaps remove the 'tiny' hull size and start with 'small' then use 'tiny' for groups of fighters from a carrier.

-This would require an overhaul of the space combat mechanics, ie-a carrier typically tries to stay out of range while it sends its fighters off.

-Ground combat/invasions. This was a little bare in gal2, while the invasion support stuff was good, I think Id prefer to be directing units, even somewhat abstractly.

-Which leads into- A variation of ground units would be nice, armour, infantry, artillery perhaps?

-More minor races. Perhaps they can be scripted to expand into mini-empires also, perhaps 3-4 planets max, to give a better challenge if someone wants to conquer them.

-Expand diplomacy. Id like to see more non-warfare treaty options other than trade or research. How about non-aggression treaties to close your space? Have conflicts over borders. My territory littered with other players starbases just seems odd.

-Similarly, greater negotiation options with minors, vassalisation for example might be better than outright conquest in some cases. Might as well add more options like this for majors too.

-While I appreciate the sometimes quirky sense of humour displayed in gal2, a race of giant squirrels???

-Id personally like to see the 'colony rush' style you have to play toned down a bit to a more 'establish one colony then move on' style.

-A starbase should be more rare and a fortress in my opinion. It was too much investment with the endless modules only for them to be destroyed easily without massive investment. Even as a newbie Ive seen most advice steer me away from upgrading starbase defences. Keep resource & economy bases mostly as is but combat bases should be a significant challenge for a fairly large fleet.

-Perhaps expand on starbase type units... Defence outposts, orbital weapon systems etc that have to be attacked directly before invasions can be attempted...

-Id like greater control in space battles also, to be able to direct ships or at least issue general orders to specific ships such as 'try to move out of range' (which would be very useful when one ship is taking a beating) or some other broad orders such as- target small ships/target capital ships/all power to defences/all power to weapons.

-Some method of retreating from tactical battles would be welcome, obviously smaller more mobile ships would have an easier time of this.

 

That's all for now.

 

 

15,121 views 4 replies
Reply #1 Top

This is my idea of a perfect game.

I think the races need to be more fair. I don't like to races tech tree and to feal cheated in important techs and wonders.

Freeciv had 83 civs; I would like to have 83 or more species on Ga. Freeciv had 4 or more leaders per civ; I want to see Gc. to have 4 leaders per species. I would like the leaders to be like civilization 4 where different leaders has different abilities. I also want the leaders to be like Medieval total war where they r super interactive with each other.

I would like to say as far as a roleplaying aspect that I want to organize and control an empire not to just control 4-12 people. That is what I mean but not saying that this is a roleplaying game.  This is in reference to the sandbox not the campaign. This doesn't mean I don't want to give personality to the leaders. Why do u think I keep suggesting medieval total war.

Civilization 4 have great people. There r different kinds of great people. U got great people by setting the civic option for great people and wonders. Great people did things by modifying the abilities the person is for, helping the kind of tech he is for, or to start a golden age if U haven't started it yet.

I would like to use civics instead of governments. Civics r dependent on what u research, but has to do with religion, governments, and other stuff. Civilization 4 plays this way. If I'm going to use governments I think different species would have different kinds of governments based on their alignment and goals. U could; even, have governments that u made up. The Terrans would not have them, but the other species could have them. I would also would like to point out that communism is both a government, and a political party. Facism was also this way. For the most part the human race has always been classified as a neutral species. Some of my ideas for different kinds of governments r Kind of but not all inclusive the yor would be dictators. The Thalans would be monarchy confedealism, or even a common wealth. The Korx would be a obliarchy. The Krynn would be Theocracy. The evil races would be facism or communism. While the good guys could have socialism, nationalism, democracy, a social democracy, republic, a representative republic, or a federation. I would like to know why  some think the Iconians r communism.

I would like to combine Civilization 5 with Galactic civilizations 3 where u play as a leader of a civilization where if u get voted as the head of the security council or the pope or build a spaceship to Alpha century first U become the Terrans. As far as I know this is a brand knew with 2 stages where u play as a leader of a country and then the whole planet on an interstellar scale. Still refering to a stradegy game. U might either have this as a seperate game or give u the option to start with the space stage only.

I would like to see a 31 players or more game like Freeciv or a scenario like Teteckministan on civilization 3. U would have to have a bigger map.

I haven't played it yet, but I would like to see 50,000 planets like on distant worlds. I also would like to be able to max out the map based on how much memory and virtual memory I have. By including virtual memory I can expand this by experimenting.

I would like to see better starbases. I would like to see an option to have an economic boost to my planets on economic starbases.

I would like to see a better a pirate option.

I would like to see a black market option, but to be honestly a black market gots to b different than the legal goods that u have, but the goods r illegal depending on the government or civic, and the race. Or the Alignment based on Xeno ethics.

I would like to see a better leveling up option like civilization 4 or Sins of a solar empire. When your shups level up U actually pick abilities.

I would like to see the diffulty option to work differently instead of increasing or decreasing the Ai economy as u go up or down in level of difficulty; u could have a better playing Ai. I would like to see an Ai on a regular basis have a 100 in economics. military, and research, or what is the significance of recommending this. I think this number would change depending on your ability bonuses and penalties. On Advanced algorithims on the hardest level the Ai would work a little differently. When the Ai couldn't beat u it would start changing things around till it found a stradegy that could play against u. That would mean that the Ai would have to save how it played from the previous games. The game already classify techs why not classify other aspects. U could pull from other aspect catagories until u find the techs and improvements that work against the player. The player needs to have a option to reset this option to default for when he gets tired of this. This is for the hardest level.  This could be one single Ai, or it would be based on the Ai as it would be in contact of u. Either through diplomacy or combat. I wpuld like to see the Ai's actually take their share of the map. They usually don't either u out expand them, or like the Thalans one race takes up the map. And a few races don't expand much like the Yor, Drengin, or the Korath clan. I would like to see all the Ai's build morale improvements. I wouldn't want to see the Ai go crasy with farms unless it can keep a reasonably descent approval. This means if the planets approval falls below 51% then stop builfing farms. U may have to upgrade the farm to something else to balance this out. The Ai needs to b able to watch it's production, approval, and taxes where it can reasonably grow. The appproval being the most important factor because it controls how big your population is going to be. It needs to be able to build infrastructure for later in the game. The upgrades and improvement capability of the Ai can b improved depending on how many empty tiles r n  the game. If it has an empty tile instead of improving the planet use that empty tile first. Now as far as upgrading this should depend on how your income is more than your spending. Also if U have a better building that does the same thing only better then upgrade it. Cap the population out at 20 billion. I would like for an increased difficulty not being a arbitrary economic bonus, but Instead the Ai does it's economics better. If u want u could make all these ideas for advanced algorithms.

I would like to see an editor similar to civilization 3. An editor similar to the same capability of modding. This by no means replace modding.  I would like to see customizability with the same capability as stock races. I would like to be able to set me up with the same abilities as the stock races. For instance the Krynn can get up to 80% morale with populists. This way I can play around with the different ways I can customize without feeling I'm being cheated when I customize. Since every version of windows come with paint why don't we use paint, and let u change how the racial pictures look. Let u scan in pictures. Remember windows has this capability. I think u should be able to use a cam. This is a little unrealistic, but others will like being able to use their own pictures instead of the racial pictures the game provides. I would like to have the ability to modify the facial characteristics of my leader. I would like to be able to pick the clothing of my leader. With the Krynn I would like my leaders to change to represent the different races of the Krynn.  I would like to see negative options where I can get more points by penalising other abilities. I thought that the minor race tech tree was a good idea for when I was customizing. It at least gave me another option for another tech trees. I would like to see even more trees when I customise my race. I would like to see extra super abilities. When I pick starting techs for my customised race under a specific tech tree I think I should at least be able to pick the same techs as the stock races. I not saying to take away my abilities to pick techs, but a lot of times u will make pick a tech that the stock race did not have to pick to get the tech they have. Making it impossible to have the tech setup as the game has. Or in case of the Thalans they get more techs than u can afford.

Now when I talk about the editor I'm talking about what came with the game that lets me make my own scenario. I'm not talking about the modding capability of the game. The modding capability of the game involves a text editor that rewrites many Html and text files; where as to the editor it is a menu system that lets u change how the game works similar but different. I still want to keep the modding capability of the game, but I want a seperate editor. What I would like to do with the editor. I want to change how big the map is. I want to add races. I want to add tech trees. I would like to have an option to have different opponents than the ones u can play on the game. I want the ability to add players to the game. If I don't want the stock races I want to be able to add as many customised races as I want. I want to be able to add things that r not on the game. I want to be able to randomise only the things I want to randomise while I choose the other stuff. I want to control as much of the anomolies, random events, small races, opponents, and players as possible; even, how the Ai does these things. I want to be able to balance out the choices without modifying each and every one, or I would like to be able to modify the choices of each and every one. I noticed there were abilities that the player had no control over. These weren't even options under how u choose what the new techs do under the editor. I want to control as many aspects as possible for units and techs, and I want the Ai to use them. In the editor it was a little disappointing when I pulled up a tech tree, and it didn't give me an option to add techs from other trees. I want to be able to add new ships to the game. I want to be able to add new hulls to the game. Maybe to be able to add new options at the beginning of the game. Be able to add new ship options when building your ship. I want to be able to change the win conditions of the game, and I want to be able to control every aspect of the Ai. I would like to be able to change the way how the Ai feel about u wihtout changing the fact that they haven't met U with other races than just the Dread lords. This could still be a scenario like the game suggests, but instead of making me shift things around to find the file, and put it in the right folder. Can the editor just do it. I want to be able to create super abilities.  The only limitation to the editor I want is my machine. Again an editor is not the modding capability of the game. 

We should call them species not races. If u think about it an alien from another planet would not be in the same kindom or have a similar genetic structure. They may not even have the same nucleus acids or the same amino acids. They may be using a different solvent to hold things together. Less likely they may be made up of different things than carbon compounds. They r not sure between divergent and convergent evolution. All this ns that the Drengin would be nonething like the blacks or the Chineese. They wouldn't even be as similar as the Neanderthal, Homo antessor, or the Austrolithacenes to the Homo sapien sapien. So why r we calling seperate species races.

Regarding multiplayer I would like to see a massive game with all the players who want to join. In order to do this u would eith have to have time limited simultaneous base moves where if u paused it it would take u temporarily out of the game. Real time stradegy I'm not talking about the single player game, but multiplayer with maybe the pause betton means that a player can't attack u until u unpause it. This way u can get things done. If the multiplayer not the singleplayer were real time stradegy then u could combine the multiplayer game with sins of a solar empire then we could play together.

I would like to see better garphics, and a universe with the different space stuff we find that r there.

Here's my idea for Galactic civilization 3 what do U think.

Reply #2 Top

Are you sure you're a newb? You listed everything veterans want improved lol

All of these are more-or-less goals of the dev team, so don't worry :3

Reply #3 Top

I am indeed a newb, I came to galciv2 about a week before the announcement of galciv3!

Reply #4 Top

I recomend starting off with the Terrans. Unless U play Dark avatgar which I suggest to start off. Then I would recommend the Altarians. The hardest 2 races in twilight of the Arnor is the Thalans and the Torians. The hardest 2 races in Dark avatar is the Krynn and the Korath clan, I have a beginner guide post on the Galactic civilizatons 2 forums I would suggest reading it.