Differences with Rebellion

Which would be the main differences with Sins of a Solar empire rebellion, in terms of gameplay?

45,230 views 19 replies
Reply #1 Top

Um, you design your shit, instead of pooping out pre-made designs

Reply #2 Top

what about moddability? how will this be moddable compared to Rebellion?

Reply #3 Top

A lot. For one, this is a turn based game and not a realtime one. If it's like GalCiv 2, combat will be automatically resolved when fleets fight, and not played out. There's much more emphasis on resource and planetary development.

Have you ever played a Civilization game? It's more like that than it is Sins of a Solar Empire.

Reply #4 Top

argh. I loathed civilizations!

Reply #5 Top

This game also has TBS roots rather then RTS roots. Major difference in terms of growth buddy

 

Reply #6 Top

I sort of loathed civilizations when vanilla came out, so we are in the same boat buddy until the expansions were released.

Reply #7 Top

maybe this one will be RTS?

Reply #8 Top

No.

Reply #9 Top

First I hope Galactic civilizations 3 will b turned based. Where Sins of a solar empire is continuoa play. If u want to have a continuos play game then u should work with Ironclad games. Am I the only one who caught the similarities between Galactic civilizations 3 Dark avatar and sins of a solar empire. If Galactic civilizations were continuos play; then they would have to scale it down just like they did in sins of a solar empire. Then they would have to get rid of one. Why would they have two versions of the same game. Instead of trying to make Galactic civilizations continuos play get them to come out with Sins of a solar empire 2. Galactic civilizations is a turned based space stradegy not a continuos play strdegy game. Why don't u think we won't leave it alone after all theese roleplaying and real time stradegy games they made.

If you want sins of a solar empire to mod, edit, or have a sdk go to Ironclad. I don't know why Sins of a solar empire didn't customise ships that would be a good idea u should tell them.

Sins have better pirates, Sins has a black market option. In sins neutrals have the same tech trees as the major races. Sins use orbital developement while Galactic uses planetary developement. Galactic has more interplanetary stuff in space. Galactic uses a Hyperdrive while sins uses spacelanes. What this means is that Galactic gives U better control for interplanetary travel. Sins uses much bigger fleets while capping the total number of ships U can have. If u don't use an insane number of ships in sins u can't survive in Sins. Sins  has no anomalies. Sins has no current events. In sins the Ai keeps trying to give u lame missions and then penalise u for not following them. In sins when u level up a ship it changes what the capital ship can do. Sins limit the number of planetary artifacts u can have. Sins have better wormholes. Galactic have more different races than sins. Galactic have more different tech trees. Galactic has different techs that actually do different things in different techs trees.

When U customise in Galactic it is more different than a stock race than in Sins. Sins has more options for different bodies in space. Sins has better graphics. Sins Vesari really kicks but on the looks while the Iconians don't quite look that cool. In Galactic U can win by other means than just combat. Galactic has trade goods. Galactic have different abilities for different races. Theese r all the real differences I can think of off hand there may be more. Besides customising races Galactic is one of the most moddable games of its kind with maybe only civilizations can compare. Editing wise civilization is better.

To sum it up Sins of a solar empire is a real time version of Galactic civilizations 2. Instead of making Galactic civilizations 3 a real time stradegy game upgrade sins of a solar empire instead. Real time stradegy can't be as complex as turn based; otherwise u would not to be able to play it. I would like both games. but Galactic is better.

Reply #10 Top

Quoting michaelwhittaker, reply 9

First I y not hope Galactic civilizations 3 wont be turned based. That's what Sins of a solar empire is for. If u want to meke that better that's the direction u should go. Am I the only one who caught the similarities between Galactic civilizations 3 Dark avatar. If Galactic civilizations were real time; then they would have to scale it down just like they did sins of a solar empire. Then they would have to get rid of one. Why would they be playing two versions of the same game. Instead of trying to make Galactic civilizations real time stradegy get them to come out with Sins of a solar empire 2 or get them to make it better. Galactic civilizations is a turned based space stradegy not a real time strdegy. Why don't u think we won't leave it alone after all theese roleplaying and real time stradegy games.

If you want sins of a solar to mod, edit, or have a sdk go to Ironclad. I don't know why Sins of a solar empire didn't customise ships that would be a good idea u should tell them.

Sins have better pirates, Sins has a black market option. In sins neutrals have the same tech trees as the major races. Sins use orbital developement while Galactic uses planetary developement. Galactic has more interplanetary options. Galactic uses a Hyperdrive while sins uses spacelanes. What this means is that Galactic gives U better control for interplanetary travel. Sins uses much bigger fleets while capping the total number of ships U can have. If u don't use an insane number of ships in sins u can'tSins has no anomalies. Sins has no current events. In sins the Ai keeps trying to give u lame missions and then penalise u for not following them. In sins when u level up a ship it changes what the capital ship can do. Sins limit the number of planetary artifacts u can have. Sins have better wormholes. Galactic have more different races than sins. Galactic have more different tech trees. Galactic different techs in different techs trees actually do different stuff.

When U customise in Galactic it is more different than a stock race than in Sins. Sins has more options for different bodies in space. Sins has better graphics. Sins Vesari really kicks but on the looks while the Iconians don't quite look that cool. In Galactic U can win by other means than just combat. Galactic has trade goods.Theese r all the real differences I can think of off hand there may be more. Besides customising races Galactic is one of the most moddable games of its kind with maybe only civilizations only comparing. Editing wise civilization is better.

To sum it up Sins of a solar empire is a real time version of Galactic civilizations 2. Instead of making Galactic civilizations 3 a real time stradegy game upgrade sins of a solar empire instead. Real time stradegy can't be as complex as turn based; otherwise u would not to be able to play it. I would like to see both games.

Dude your bringing nothing but confusion across the entire forum


Sins of a solar empire IS a 4X RTS

Galactic civilizations a TBS (turn based strategy game)

You obviously don't know what your talking about, please do research before you go on a Galactic Civilizations forum. I played both sins of a solar empire and i played GCII, I am sadden to see your response.

Don't listen to this guy, if you think he is helping, the jokes on you.

Reply #11 Top

Sorry I was just trying to help. I thought u were wanting a comparrison of both games. Then people were talking how they don't civilizations and wanted to make it a real time stradegy instead of turn based. I also played both games, and those r the differenses I remember. R u saying that I am wrong about the differences.

Reply #12 Top

Do you know the difference between a rotational turn strategy game and a turn based strategy game?

Reply #13 Top

Quoting Aeraellien, reply 12

Do you know the difference between a rotational turn strategy game and a turn based strategy game?

I never heard of a "rotational turn strategy" game, just "real time strategy" games. Can you list some examples?

Reply #14 Top

Quoting Aeraellien, reply 12

Do you know the difference between a rotational turn strategy game and a turn based strategy game?

No can U please explain.

Reply #15 Top

Quoting Aeraellien, reply 12

Do you know the difference between a rotational turn strategy game and a turn based strategy game?

a what?

Reply #16 Top

Quoting Lucky, reply 13


Quoting Aeraellien, reply 12
Do you know the difference between a rotational turn strategy game and a turn based strategy game?

I never heard of a "rotational turn strategy" game, just "real time strategy" games. Can you list some examples?

 

lol, haha my bad....that was like 0400(AM) for me. Intention was real time not rotational turn, i think i went full retard on that one.

Reply #17 Top

My understanding of a turnbased stradegy game is where everyone takes turns. What this means is that everyone does every move one instance at a time. An instance is dependent on what all your units can do in a turn. The reason why I put it this way is; becuase, civilization has added an optional of doing things where everyone does everyone at once. In this case the turn ends though.

Then there's continous play, but in classifying I thought this is real time stradegy. These r terms that I heard tossed around that I have never bothered looking up,

I have a question does real time stradegy mean continuos play of does it also mean turn based stradegy. My bad if I was wrong.

Reply #19 Top

That's like an apple to oranges question.