AI building Outposts in the Middle of other Civ's Territory?

Is there anyway to prevent the AI from building outposts inbetween the territory of other civs? In Civilization, I think this was called the "checkerboard" or "patch-work" effect -or something like that. In my current game, there are small boxes of AI territory (from outposts, not cities) in the middle of other civs. Is there anyway to change this (a mod or other solution)? Thanks in advance

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Reply #1 Top

Hopefully not...

At least assuming the same rules would be applied to human players - considering that throwing up outposts/monoliths in any gap left out there is a minor but significant portion of my global strategy. Even when you don't combine it with teleporting, it gives you both visibility (clears fog of war) and road movement boosts.

When you do combine it with teleporting... My road network gives me interior lines through the territory I control. Outposts give me interior lines over a huge neutral portion of the map. And they support a blitzkrieg should someone declare war.

No, I heartily support this capability. In fact, the AI should exploit it more when it builds them...

Reply #2 Top

I'll repeat what I wrote months ago: this should be optional. As in, if you want to allow it, fine. If you don't want to allow it, there should be a checkmark to turn it off.

 

Afraid I don't see the downside of offering this choice to players. I'm probably missing something big, but there it is.

Reply #3 Top

Well, the obvious downside is if there are two options as to how to play, they have to program two different AI variants to optimize strategies.  I'd prefer they continue to work on improving how the AI plays the game as it is, rather than adding extra unnecessary layers of complexity.