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New Rebellion DLC Ideas

New Rebellion DLC Ideas

What would you like to see in a new DLC?  

What is an area of game play that you consider needs improvement?

Please, try to see the whole scope of the game when providing responses.

Please use the existing DLC content amount as a measuring stick of what if feasible for your own response.

Thank you!

 

 

317,978 views 130 replies
Reply #126 Top

Quoting GeomanNL, reply 125
You didn't make Sins. None of the players here made Sins.

 

LOL, you are being misled seriously. The developers do hear players, they constantly try to improve the game based on the reactions of the players, and they do read the forums.

 

I guess your argument is invalid now.

 

Quoting GeomanNL, reply 125
I don't want the community to decide this, I am afraid that the result will be terrible! I want the developers to make that decision.

 

Paradox situation, then why are you here and why do you place your ideas here if you don't want the community to decide about the content of the DLC? I don't really understand you now.

 

Anyway, no matter how much you try to convince us about obvious things, the devs will decide what will be in the DLC, it is not a question. But the idea of this thread is to discuss stuff that could be the part of the DLC, and discussion is about agreeing OR disagreeing with things, and telling why.

 

Quoting GeomanNL, reply 125
To be honest I was bored with the game and stopped playing it.

 

It is an inevitable phase, I stopped playing it many times but started again every time, one cannot play a single game for hours a day, every day, every month, every year.

 

Quoting GeomanNL, reply 125
I'll take the bad with the good,

 

Personally I would try avoid the bad things, that's why I make comments on the ideas that in my opinion, wouldn't improve the game at all, or even those would make the gameplay worse.

Reply #127 Top

Quoting Turchany, reply 126
Paradox situation, then why are you here and why do you place your ideas here if you don't want the community to decide about the content of the DLC? I don't really understand you now.

There is no paradox. Placing ideas can stimulate the developers and give them ideas they wouldn't think of otherwise. I think it's fun to imagine things. Win-win.

It only gets bad when a community as a whole starts deciding on things. I want to avoid that.

And complaining will discourage people from posting innovative ideas and it will probably discourage developers to try new things as well. After all, they see those responses and think ... ok let's not even try that, it's doomed from the start, even though initially they might've thought ... hey that's nice, let's try that and see where it takes us.

 

Reply #128 Top

I can only assume you will continue to be dissatisfied with this forum then. We tend to follow the tenth man must disagree rule here...

 

Reply #129 Top

Quoting GeomanNL, reply 127
There is no paradox. Placing ideas can stimulate the developers and give them ideas they wouldn't think of otherwise. I think it's fun to imagine things. Win-win.

It only gets bad when a community as a whole starts deciding on things. I want to avoid that.

And complaining will discourage people from posting innovative ideas and it will probably discourage developers to try new things as well. After all, they see those responses and think ... ok let's not even try that, it's doomed from the start, even though initially they might've thought ... hey that's nice, let's try that and see where it takes us.

 

I understand your viewpoint, but you don't understand ours. I'll try to be as short as one could be:

You can have as many ideas as you want, and you may share it with the community, but if you get offended when someone says it's not the best idea, and tells you why, it is a bad thing, and it's your fault, not ours. You don't seem to be able to accept criticism, and take it as hating (though it's not hating).

Reply #130 Top

MMkay guys. Just chill out. ;)  The next DLC design is already finalized and we'll reveal more when we're ready.