random event drops two full stack epic spiders on my door step

... and I'm only a few seasons into the game.  So what am I to do? My city boundaries are about to expand over them and there is just no way I can imagine that I can kill them with current max army size of 6.  I know I could start over but I'm loving my position on the map and some of the items I've picked up already. Are there any cheat codes or something or any alternatives? 

14,283 views 13 replies
Reply #1 Top

Similar situation happened to me. Just expand away from them (use birth of summer if you have to) and you can recover. They might raze one of your cities, but losing one city isn't so bad when you have 5+.

Reply #2 Top

FYI this event (Spider Queen) can first trigger starting at turn 100

Reply #3 Top

The first thing I'd say is that if the only problem is your city boundary expanding over the lair, you can put off going up a population level indefinitely by building pioneers, casting Sacrifice, or whatever other options you have to reduce population, and then you just have to remember not to build any zone expanding buildings (monument and town hall are the main ones).

Re: the general case, it can be scary and inconvenient having stacks you can't kill wandering in your borders, but bearing in mind that they generally move one tile randomly, in my experience they don't normally do too much damage. Just don't stop your stacks next to them. Note however this will change if the AI is changed so that monster stacks start targeting cities (as opposed to moving randomly), but I haven't seen this. They did seem to be targeting my stacks more in the last 1.2 game I played, but I didn't really have a chance to observe any large stacks near cities.

I don't mind particulary if they target stacks more because you can generally move out of their way using roads etc., but if they start targeting cities from > 1 tile it would make some random events very hard to recover from. Even then though, if they can only see two tiles, then a random walk from your border would make them quite unlikely to kill more than one city. But I personally hope wandering monsters don't start targeting cities from more than one tile away.

 

Reply #4 Top

I've gotten this random event a number of times. It seems to occur when I'm having an easy time expanding.

I've never seen them attack unless you pass by them.

 

 

Reply #5 Top

Yeah I guess just avoiding it will work.  Very tough though because it's right along my road so I have to watch every units path and where they'll end a turn.  

It was a game where I was expanding very quickly.  I had everything in hand and then boom spider invasion, wildlings attacking my city,  yithril declaring war and moving stacks while deadly ranked spiders attack other cities. Hectic stuff. 

Reply #6 Top

I got 'em the first time I played Beastmaster. It was pretty fine.  

Reply #7 Top

Quoting erock25, reply 5

yithril declaring war and moving stacks while deadly ranked spiders attack other cities...

Monsters can be a blessing during war - there is a chance the AI will get attacked as they pass by the epic monster stacks, and get weakened or outright obliterated. 

Reply #8 Top

Quoting davrovana, reply 7


Quoting erock25, reply 5
yithril declaring war and moving stacks while deadly ranked spiders attack other cities...

Monsters can be a blessing during war - there is a chance the AI will get attacked as they pass by the epic monster stacks, and get weakened or outright obliterated. 

 

Well that's something I really don't understand about this game.  In my match I'm playing right now,  I couldn't expand to an area because it was crawling with dragons but the AI goes in and plops a city right next the dragon lairs and NEVER gets attacked. It's BS and the one thing I'd change about this game if I could. 

Reply #9 Top

Quoting erock25, reply 8

...the AI goes in and plops a city right next the dragon lairs and NEVER gets attacked.

Monsters are far more likely to attack units than cities, that's why you see that. Basically monsters follow and attack units,but only attack a city if their random movement brings them into a city.

Reply #10 Top

I hope this is something they fix in the AI update. It seems that the new "Monster AI" that is implemented defends lairs and screws up AI's more than they did before. (that's why the 1.3 delay, it opened a can of worms for the "old AI" that needed to be fixed)

Reply #11 Top

Quoting erock25, reply 8
  I couldn't expand to an area because it was crawling with dragons but the AI goes in and plops a city right next the dragon lairs and NEVER gets attacked. It's BS and the one thing I'd change about this game if I could. 

That's actually a bug that's getting fixed in 1.3.

 

According to Brad, it actually goes both ways; if you settle a city *right next* to a dragon lair that has a dragon on it, the dragon won't attack the city.  It's just that human players aren't crazy enough to do that.  Apparently, the neutral mob pathfinding won't find a path to a city if it's exactly one tile away.

Reply #12 Top

Oh wow that is good to know. I think I'll take a break from this game for a bit then. The combination of AI stealing all the city space and also putting outposts between my cities has really negatively impacted my save. 

Reply #13 Top

Quoting erock25, reply 12

Oh wow that is good to know. I think I'll take a break from this game for a bit then. The combination of AI stealing all the city space and also putting outposts between my cities has really negatively impacted my save. 

? YOU are letting the AI do that? Go kill him mate ;) Don't wait for patches, outposts in your territory is a provocation you can not let slide ^^