What's the deal with the STRONG and EPIC monsters that stand in the way of expanson?

Sometimes they ignore my army moving past them sometimes they attack.  I can't figure out the rule.  

 

Let's say it's early game and you're looking for a spot for you second or third city.

If you have nowhere else to found a second city is it worth the risk to try to sneak by the epics and the strongs in the hope you can get a road in there before they decide to "wake up"?

If I just new how they would behave it would be eaiser.  I know that they attack adjacent unaccompanied pioneers 100% of the time but is there any sense to their behavior when a hero stack or a reinforcement unit end their turn nearby hoping to sneak past?

25,839 views 23 replies
Reply #1 Top

Sometimes they ignore my army moving past them sometimes they attack. I can't figure out the rule.

There is no rule... similar to what happens in the real world when walking past bears or crocodiles... sometimes they do nothing sometimes they attack.

If you have a powerful attack, and defense "basically an epic or deadly army" they are not likely to attack, but they still might as it is random.

Reply #2 Top

If you get a popup message, you have a free pass one turn. Else, you need to reload quick, or hope you can move before they attack you (very unlikely ;) )

Reply #3 Top

Survival rule nr 1: Never end your movement next to a monster you cannot defeat!

Reply #4 Top

Quoting Fallenchar, reply 3

Survival rule nr 1: Never end your movement next to a monster you cannot defeat!

 

this!

Reply #5 Top

Quoting Skyjack, reply 4



Quoting Fallenchar,
reply 3

Survival rule nr 1: Never end your movement next to a monster you cannot defeat!

this!

It's risk vs reward.

Not ending movement next to monsters you cannot defeat is playing the safe side....but basically, as the difficulty increases, the assuredness of the iminent attack also increases.

ps. NEVER stop your pioneer next to a monster...it WILL be attacked.

yet...the AI's pioneers seem to be able to walk through freaking wildlands with DEADLY encounters all around and never get attacked once! >:(

 

Reply #6 Top

If you can build roads, you can often work your way through bad critters one square at a time utilizing the road's ability to let you move faater; move in, build road, move back; next turn build the next square and run away on road, 'till you've got a road built through the danger zone and can zip past the meanies.  

Reply #7 Top

Dont build cities close so that the city borders will activate the monsters.

Reply #8 Top

Quoting joasoze, reply 7
Dont build cities close so that the city borders will activate the monsters.

Which is a bit of a catch-22 because the AI doesn't follow the same 'rules'.

You're stuck with losing a city location to the AI's sub-optimal choice to which the monsters are released and they ignore the AI and come at you....OR you build the city so that the AI cannot to which the monsters are released and they come at you anyways.

I know I know....apparently the monsters aren't programmed to pick on the player.....but in my recent game with Gilden, when the AI Alter player builds a city RIGHT beside 3 DEADLY encounters.... 1 Storm Dragon and 2 Shirll Lords ... that ALL 3 ignore the Alter city and head STRAIGHT for mine 10 squares away....I really REALLY begin to wonder....

 

Reply #9 Top

Quoting GFireflyE, reply 8



Quoting joasoze,
reply 7
Dont build cities close so that the city borders will activate the monsters.



Which is a bit of a catch-22 because the AI doesn't follow the same 'rules'.

You're stuck with losing a city location to the AI's sub-optimal choice to which the monsters are released and they ignore the AI and come at you....OR you build the city so that the AI cannot to which the monsters are released and they come at you anyways.

I know I know....apparently the monsters aren't programmed to pick on the player.....but in my recent game with Gilden, when the AI Alter player builds a city RIGHT beside 3 DEADLY encounters.... 1 Storm Dragon and 2 Shirll Lords ... that ALL 3 ignore the Alter city and head STRAIGHT for mine 10 squares away....I really REALLY begin to wonder....

 

I don't follow those rules and I build cities next to large monsters all the time. They do not attack my cities, but I only play on challenging and challenging.

Reply #10 Top

Interesting how different people get different outcomes.

In my experience, expanding your borders over the monster's habitat does cause them to attack my cities, eventually.  I have left both weak and epic monsters alive within my borders and usually they start roaming around and in about 20-50 turns they attack the local city.

Reply #11 Top

Quoting parrottmath, reply 9



Quoting GFireflyE,
reply 8



Quoting joasoze,
reply 7
Dont build cities close so that the city borders will activate the monsters.



Which is a bit of a catch-22 because the AI doesn't follow the same 'rules'.

You're stuck with losing a city location to the AI's sub-optimal choice to which the monsters are released and they ignore the AI and come at you....OR you build the city so that the AI cannot to which the monsters are released and they come at you anyways.

I know I know....apparently the monsters aren't programmed to pick on the player.....but in my recent game with Gilden, when the AI Alter player builds a city RIGHT beside 3 DEADLY encounters.... 1 Storm Dragon and 2 Shirll Lords ... that ALL 3 ignore the Alter city and head STRAIGHT for mine 10 squares away....I really REALLY begin to wonder....

 



I don't follow those rules and I build cities next to large monsters all the time. They do not attack my cities, but I only play on challenging and challenging.

used to play challenging/challenging. Was hoping to go back after the AI updates in 1.2

Instead it's just made hard/hard settings into really hard/ really hard settings. Which I do tend to like. I'm usually in the top 3 for faction power. On challenging/challenging ....it just wasn't a challenge.

 

Reply #12 Top

If you play on difficulties higher than challenging then the monsters will attack your cities more than the AI, as was told to us a while back, since that adds the extra challenge to the game.

Reply #13 Top

Quoting parrottmath, reply 12
If you play on difficulties higher than challenging then the monsters will attack your cities more than the AI, as was told to us a while back, since that adds the extra challenge to the game.

Agreed. Which was why I really liked playing on challenging/challenging. I like the AI to play by the same rules. I just didn't like how it wasn't challenging under those rules.

Reply #14 Top

Having epics running around sure can destroy your expansion plans, especially when they park it next to one of your newest cities and all you can field is a stack of weak STRONGS.  Lost 2 stacks and 1 city to a rampaging epic last game.  In the case of the city, it was a 12 turn standoff before the epic 9 stack decided my city should die.

Reply #15 Top

Even on normal difficulty, AI stacks and cities seem to be often very low priority for Wildlands stacks.

Saw an AI city that was in the middle of a former Wildlands area (the scrapyard, I think; wildlings, scrap golems)... with just under a dozen ~strong-rated Widllands stacks milling about completely ignoring the city as far as i could tell.

Reply #16 Top

Quoting ShadowyGoat, reply 15
Instead it's just made hard/hard settings into really hard/ really hard settings

That's interesting, I'm a fairly short way into my first Ridiculous 1.2 game (just had a couple of AIs declare war on me). It's hard to be certain but the difficulty level does seem a little higher, the AI seems to be a little further ahead of me than I expected bearing in mind I had a good starting position with good city sites early. That may just reflect a slightly tricky strategic position, my two closest neighbours are aggressive and it's a two front war. But their armies are definitely a bit scarier than I was expecting at this stage, so perhaps there has been a bump up in the AI. Even just building units in fortresses could be affecting the strength of their armies. It's certainly not feeling like a walkover at this stage! That Insane challenge might have to wait.

Reply #17 Top

Quoting greggbert, reply 14

Having epics running around sure can destroy your expansion plans, especially when they park it next to one of your newest cities and all you can field is a stack of weak STRONGS.  Lost 2 stacks and 1 city to a rampaging epic last game.  In the case of the city, it was a 12 turn standoff before the epic 9 stack decided my city should die.

Survival rule nr.2: Do not disturb Epic lairs if you cannot defeat the mobs!

Sure, sometimes the AI will disturb a mob. But that's close to their cities and not yours.

Reply #18 Top

Well I didn't have a choice, it was either just sit there on the peninsula with my one city or try to sneak by the epic to found my second.  Sure enough, after a few passes the epic started waking around smashing stuff.  I find you often get put in that box.

 

Also I've seen green stacks of wandering monsters that cannot be defeated until mid game sometimes they like to camp out by your city and attack if you leave.

Reply #19 Top

That's a crappy start situation, no doubt.

If the mob is really unbeatable and blocks expansion completely, all you can do is try to sneak past with your stack and level up a commander so you can build roads. With a road, your pioneers can move past the mob.

Reply #20 Top

In my most recent game, I built a city right next to that giant worm guy. Eventually, the city grew so much that it overtook him. So now I have this huge worm thing in my castle haha and I can't attack him b/c my units just go into the city when I click on him. For some reason he just won't attack. Maybe he just likes his new home?

 

Reply #21 Top

Its been extremely random for me. sometimes i can get away with planting a city next to a stack and they dont touch me and ill try it again and i get destroyed. i have been playing on hard/hard. and i sometimes see green stacks going around clearing out the other stacks and lairs near by. not sure if anyone else sees this. also so one of those random event monsters doing the same thing and died. as i was moving to kill the random event mob. wish i would have caught it on video, this game continues to suprise me every day.

Reply #22 Top

Hopefully with that bug Frogboy fixed, when the monsters Target a city, they actually Will Attack it, instead of getting stuck by a pathfinding bug like they do currently.  I know on the higher difficulty levels the monsters target AI cities (and probably units) less than human player's cities, it would still be nice on a higher difficulty if an AI player city occasionally gets stomped. =)

Reply #23 Top

It seems to me that the AI actually struggles a lot with monsters getting released into their lands and does frequently lose cities to monsters. Frankly, it seems like one of the biggest issues handicapping the AI's early expansion and making it too easy for the player to beat them.

The issue actually gets worse as you turn up the world difficulty (and/or monster density setting) and have tougher monsters everywhere. Players deal with this by not founding cities anywhere that will release world monsters that are too tough to beat. The AI founds cities everywhere, releases nasties it has no hope of beating any time soon, and ends up with a crippling problem on its hands.