Empire management needs to be deeper
At the moment I feel that city and empire management overall are a bit too shallow, and that means most of the depth comes from combat and the RPG elements.
While both of those are fun, they can get tiresome after a while and thus I feel city and empire management needs to improve.
The biggest problem I have with empire management is that there is barey any management in the first place. You don't actually get to do anything other then picking locations for your cities and then selecting what type of city each city will be. What is even worse is that there no almost no strategy in deciding what to build. Unlike say Civ 5 for example where buildings cost money to maintain most of the time (thus forcing you to choose carefully what buildings you want to build) you get every building in LH for free (minus the time it takes to build them), which means that there is no reason to not just build all of the buidlings. This takes almost all element of choice out of city management.
Here are some suggestions I have that could improve things:
1. Instead of making roads just magically appear out of nowhere the moment you have researched the tech that gives you roads, make or at least allow the player to create roads manually like in Civ 5. This will add a new layer of depth and strategy to the game.
2. Make it so that buidlings actually cost money to maintain so that you can't just build everything in every city.
I am sure other things could be improved as well.
Thoughts?