Threat Levels

Since playing the LH my friend and I have noticed the Threat Level rating is more time than not inaccurate.  For example I would have a Strong stack and I come across a Army of Syndicate Assassins and such and they stack would be rated Medium.  But they would wipe out my Strong army with out much effort. When examining the individual units in such an army the Treat Levels also do really reflex the real power of the unit.

I have also seen this happen in reverse as well.  And I see this all the time. Anyone else notice this?

18,753 views 8 replies
Reply #1 Top


I only use the Threat rating as a very general guideline, and almost always check out individual units before engaging.

 

I'm guessing that the varied attack forms, defenses, resistances and plethora of other special abilities tend to make what we have about as good as we're going to get.

Reply #2 Top

Quoting Brewskin, reply 1


I only use the Threat rating as a very general guideline, and almost always check out individual units before engaging.

 

I'm guessing that the varied attack forms, defenses, resistances and plethora of other special abilities tend to make what we have about as good as we're going to get.

That's not too big of an issue. A larger issue is that I believe the AI uses these threat levels for some of its decision making... which means its making bad decisions.

Reply #3 Top

Threat levels are very unreliable.  It would be good, particularly for new players, if they could adjust them somehow.  I wonder how they determine threat levels.

Reply #4 Top

Threat levels are a broad indication. As such, they work fine. You can always check out the specific stats of enemy units.

You should probably always check the stats if the threat level is higher than what you'd expect. In those cases, one or more units are likely to have nasty spells or immunities.

Threat level seems to be calculated based on the totals of Attack, Defense and Hit Points, adjusted by the aforementioned spells and such. Initiative seems to be excluded from the calculation (which might be the reason the Syndicate army was stronger than expected), just as 'unknown' spells and abilities. That's why the threat level of champs and sovereigns is usually too low.

Reply #5 Top

I don't know if SD has reassessed threat level as they've been making so many changes to the game....but if they haven't....it's been a long while and the game we see and love today is no where close to the game that was first created back in FE beta....

Threat Assessement should be rebalanced.

Reply #6 Top

As mentioned, the threat levels are very much a general guideline. Unfortunately, you just have to play to get a sense of what kinds of armies are and are not real threats to the kinds of armies you're playing with. Each of the units in the game appears to get a threat rating based on some combination of its attack, defense, level, abilities, et cetera, and the threat rating of an army appears to just be the sum of the threat ratings for each unit in that army, which then gets matched to the 'appropriate' threat identifier (Weak, Medium, Strong, Deadly, Epic). I don't think the game accounts for good unit combinations, and some of the units probably don't have an appropriate threat level.

I also would not be surprised if the game over-values multi-figure units relative to single-figure units, since the multi-figure unit at full strength effectively has a higher attack rating even if its per-figure attack is slightly lower than the single-figure unit's attack, but the single-figure unit maintains its damage over the course of the battle whereas the multi-figure unit might not (on the other hand, it could, so coming up with a scaling factor for accounting for the figure count might be problematic).

Then there's also the problem of comparing what the opposing army has to what your army has - large groups of low-attack enemies aren't likely to be a significant threat past the early game, yet they'll maintain the same threat rating all game long (Weak, probably, since it's mostly Darklings/Wildings that I can think of for this type of opposing army). Such opponents are a potentially significant threat when you don't have armor and don't have medium or large armies or a mid-level champion, but rapidly become ignorable with basic armor or mid-size armies or decent heroes. Anything that relies on resistable spells for its threat rating is going to feel weak if your units all have high spell resistance (unless it's something like 'attack for 10,000 damage, half if resisted'), but might be devastating to an army which isn't very resistant, while Banshees rely on a gimmick ability which leaves them either deadly or garbage. For any of this, though, the game would need to be comparing what your army has to what the opposing army has, and I don't think the game does so until you tell it to complete an auto-battle.

Reply #7 Top


Since playing the LH my friend and I have noticed the Threat Level rating is more time than not inaccurate.  For example I would have a Strong stack and I come across a Army of Syndicate Assassins and such and they stack would be rated Medium.  But they would wipe out my Strong army with out much effort. When examining the individual units in such an army the Treat Levels also do really reflex the real power of the unit.

I have also seen this happen in reverse as well.  And I see this all the time. Anyone else notice this?

Yeah, you can never get perfect with this. A high level defender hero can tank lots of "small fish" easy, but be crushed when facing magic damage. (magic damage ignore armor) So how do you rate the threat? For pure attack/defense/HP power or do you count magic too? (magic ones gets weak in the former "powers")

You can't "rate" both sides easily so you'll have to learn it as you go. The  main "traps" are usually spellcasters or dragons, so just be wary when you see them in a monster stack ;) (though I would love some mobs with high crit rate to "spice" things up as well. There are too few "assasin" mobs")

Reply #8 Top

it's pretty hard to come up with a single, meaningful rating number in a game with so many different stats. there's no way the game could tell you if your troops are likely to win. the threat levels are really just a general category, nothing more. so a new player who doesn't know the game at all gets the general idea that a bunch of wildlings isn't as dangerous as a crag spawn, or that a sand golem is less dangerous than an obisidan golem etc.