Tactical Battle Map Unit Placement Question
I know that the game interprets between what it considers melee and not melee units for where they are placed when a battle starts, what I would like to know is how you can force a specific unit to be at the front so if you made a tile at the midway point on a tactical battle map that unit would spawn there only? This question is specifically with a thought towards town battles. Have a single unit called "Town Wall" and it auto summons additional wall units across the battlefield to the right or left of it using the inline spell value. This would effectively create a destructible wall for additional town defense making things like catapults more useful because walls will create a greater defensive posture.