[0.91] Heavy Armor Too Slow?
I finally got to a point in a game where I could build heavy armor and give it to units. I can't help but notice that the intiative penalty from heavy armor makes them slow... very slow. Slow enough that my leather armor units, and most monster units, can attack two or three times between their turns. When my heavy armor unit gets hit twice as much before it can strike back, or worse never even makes it to the battle front, it makes heavy armor seem very unappealing. Considering it requires a trait to use, could the intiative penalty for heavy armor be lowered? It is rather underwhelming for an end-of-the-tech-tree tech.