armor effects on initiative OBSOLUTE WITH LHv0.80

uneseccary now - ignore

Might some kind and informed person please explain how the amount of armor a troop has affects the initiative of the troop. I know more armor means less initiative. But how much? How do I figure it out when designing troops? Thx

4,894 views 4 replies
Reply #1 Top

Until we get to v0.80 (which has the patch note 'removed encumbrance') then the key is how heavy the armour + weapon is in total. When the character or soldier goes over 40% encumbrance they get -2 initiative. When they go over 80% the get -4 initiative total.

So when you are choosing traits for troops, the traits that provide +15 weight capacity and +20 weight capacity need to be used to get to 40% encumbrance or below, or to get under 80%. If they are not making your troop cross a breakpoint, then you would be better with the +2 initiative trait.

 

Check the tooltips on the character sheet for initiative to see the penalties.

Reply #2 Top

This is one reason i always get Warhorses for my custom factions, the bazaar and the monster immune caravans are just frosting on that cake.

Reply #3 Top
Thanx folks... now I just need to figure out how to tell the encumbrance when designing a troop - before committing to the design. War horses? Carry more weight than horse? Will explore... 40% enc = -2 init, 80% enc = -4 init, over 100% enc not allowed, item greyed out. Warhorses may carry more than +20? Cool. Thx
Reply #4 Top

some more numbers:

- base weight capacity is 30

- "weak" penalty (scout units) is -15

- strength trait adds +20 

- horse adds +20

- muscle trait adds +15 (and +1att)

- war horse (legacy of serrane) adds +40

- trog blood adds 20 weight capacity

- full leather armor (all pieces) is 15 weight

- full chain is 20 weight 

- full light plate is 30 weight

- full plate is 40 weight

- all of this is perfectly irrelevant now since 0.80 was just released and the encumbrance system is no longer in the game :) :)