Why can't heroes have their own unique paths

instead of generic Warrior/Defender/Assassin/Mage/Governor.

 

I think that would solve much of the problem- and if those heroes have their paths pre-defined, they don't need to be necessarily in preset paths.

 

The real answer is : probably too much dev work.   Would this be moddable though?

7,038 views 2 replies
Reply #1 Top

EVEN BETTER: Let the player custom design their own trees. 

Might be a lot of work to program, but customization is the best part of this game. Why not let the player decide how the branches form/how much advanced skills 'cost' in progression before they get them?

As it is now, skills like spell resistance that were available to all heroes in FE now require specialization to get. Custom trees allow the 'hybrid' classes like FE did.

Breaking RPG conventions in your character progression is the best part about Elder Scrolls games. Why not let the player decide how loyal/rebellious they are going to be to the old D&D archetypes?

Reply #2 Top

I really like this idea. Fullstop.

Even though it sadly is much work.

But then we do want an awesome game right?