[Bug][.75] Scythe of the Void not reducing XP gain
Name says it all. Just equipped SotV on a champion for the express purpose of negating XP gain. Enter battle. Win. Gain XP. *facepalm*
Name says it all. Just equipped SotV on a champion for the express purpose of negating XP gain. Enter battle. Win. Gain XP. *facepalm*
I believe it's supposed to negate the bonus XP, not the base XP. The bonus XP being the extra XP awarded by modifiers. So you'll still get XP when winning battles, just not as much (if you had xp modifiers beforehand, such as Tutelage or traits).
Well, poo.
It's -100, but if you have +'s you'll get the bonus XP but not the base XP.
Awesome. So, not a viable workaround for https://forums.stardock.com/442815/page/1/
If you want a workaround for that out of traits to select... I can make a trait that has a pre-requisite of all the previous traits that removes all XP gained in the future as a permanent no XP for you tool.
I could call the trait Legendary Hero and have a game modifier set for you never to gain XP again, and give you some other bonuses... that would be a solution to the problem...give me a moment and I'll make it up right now.
So I can accomplish a mock version of the skill and I can get it to work, but there is an issue with the bonuses and abilities of getting XP that I cannot control.
There are also spells that exist that will level up a character that I will be unable to stop from occuring without rewriting a lot of these spells accordingly. Thus, this is something the Stardock needs to fix at the moment.
They may say it is impossible to get somebody to level up that much in the current standard game... I say there is an unforseen exploit that may occur... let me explain here.
Upon your adventuring you discover a spell call "Blood Curse"
Blood Curse kills half a population and gives you that plus to your hitpoints. (If the spell actually worked, which it doesn't at the moment)
Now, with your many hitpoints (choose to hit a city with high population), cast Paragon on your highest level hero... Note that you can easily get +200 hitpoints. Thus, dividing by 5 you can level a hero to level 40, and keep your sovereign at the hitpoints before they cast the spell. After you leveled up your hero this many times, he then adventures killing everything on the map and levels up again... but this time he has no traits to use, hence you lock up the screen as I have done and couldn't leave it.
Blood Curse 30 Mana
Paragon 90 Mana
90 * 40 = 3600 (completely feasible on a normal game)
Recommendation, there exists a legendary Assassin, Warrior, Defender, Mage, Commander trait that may be continuously chosen if this ever occurs, giving a plus 1 to an appropriate stat (crit mutliplier, attack, defense, spell resistance, -1 global unrest)... level 40 is roughly the level where you can't choose any more stats while having no schools of magic.
single zero fix issue...
set value to -1000 and no matter how many bonuses added hero wont recieve any xp...
as for hero levels, this already implemented for tech tree...
Hero will gain XP from books, and the paragon trick just gives the next level, doesn't take into account XP in the process.
You also gain negative XP in battle, which isn't very nice to see.
Int 0.52, Paragon was affected by exp modifiers. I cast it on a hero with amnesia (-25% experience) and he only gained 75% of the exp to the next level. I don't know if it was changed for 0.75.
Did they change paragon then? I remember in FE it just looked at their level and gave them as much exp as needed to go up one level, but then that granted exp was modified by exp bonuses so you could actually go up a couple levels with one cast. I also don't think the -5 HP stacked, I think you got it the first time then all future casts only had the mana cost, if that was fixed I'm curious what happens when you cast it with only 1 hp (if you can).
Edit: Ah, guess not.
Welcome Guest! Please take the time to register with us.