[bug] Do not auto-turn when I quit the game!

I don't think I can even class this as a suggestion. It simply appears to be a design or engineering error. When I wish to go into a menu, or better, go to the main menu that is not a signal to cycle to the next turn. It is very irritating to escape to menu and have a city upgrade or research window pop up automatically when I am trying to access some other function. That should never ever ever happen and I'm sorry to be blunt but I don't think it looks very professional. The game should pause immediately when I enter a menu.

13,822 views 6 replies
Reply #1 Top

The game *should* pause when you access a menu, but the core issue here is that you have "Auto Turn" on in the options menu. Annoyed the crap out of me my first game, I literally uninstalled because it was unplayable that way.

Then I figured out what turning the option off, did.

Reply #2 Top

See, that's still not good design because auto-turn's function ought to eliminate the need to approve every turn change, but not blindly. What I'm seeing is that auto-turn engages when end-turn conditions are met regardless of the player's state. If the player is in some menu (and I'll maaaybe include city GUI menus in this, that's up for debate) the game continues running including auto-turn which overlays any menu the player is in. What should be happening is that at least the menus covering up most of the play area should pause game operation immediately, stopping the turn change in its tracks.

Reply #3 Top

Agreed. My first playthrough, I wound up quitting and uninstalling because I got to a point where I would have a unit that needed move orders, I'd move it, then wait to be able to move it again. Suddenly, a settlement would run out of build queue, and ask me to give it something to do. Immediately upon queueing up a new building, the research window would pop up, tearing my focus away from the settlement I was trying to queue a list of all available buildings for.

After a few instances of this cascade happening, I was livid, and the game was done.

Reply #4 Top

The auto turn feature should have never been in the game in the first place, in my opinion. Turning it off is the only sensible option.

That said, a lot of the problem is the threaded nature of the game putting modal windows up in front of the player. These modal windows are a bad thing - it would be much better to somehow queue them and not enable end turn till they had all been done by the player.

Reply #5 Top

Just never have the auto turn happen when a pop-up is on the screen. It bugs the heck out of me the way it is now.

Reply #6 Top

Auto-turn can work well. Civ has been doing it for years. I think it's just the state assumptions they're making aren't very good.