Peace treaties need to include a 10-20 turn NAP.

In my current game Tarth keeps declaring war on me, sending weak armies into my borders to just stand there and do nothing (my defenses are likely way to0 strong), when I kill a couple of them she asks for peace, then 1-3 turns later she's all "Your actions speak louder than words. Prepare to die" and declares war again.

Edit: Make that 0-3 turns. She just asked for peace, I accepted, and as soon as that window closed another window opened which was her declaring war. So I went from war, to peace, back to war, all within the same AI phase of a turn.

18,890 views 14 replies
Reply #1 Top

I agree, a good nap after a long fought war is a great idea.

Reply #3 Top

The AI currently ping pongs between War and Peace too much, so a NAP is definitely needed for Peace proposals.

Reply #4 Top

Mega-agree. A couple games ago I shattered an AI's armies and took two cities in a turn, they sued for peace, then a turn later declared war again. One turn isn't enough for them to rebuild their armies, and since my troops were still in position, it just ended badly for the AI. At least let them trick me into sending my boys home before declaring war again!

Reply #5 Top

+1

Also, in 0.75 the AI seems MUCH more xenophobic.

Reply #7 Top

I agree with the OP.  k1

Reply #9 Top

+1

 

also game must include option to disable AI sided interactions, if AI declared war, it shoud not ask for peace of such option toggled, when player decide it can do it self. 

Reply #10 Top

I agree, though I would suggest peace duration be a quarter of the length of the war.

 

Reply #12 Top

It would also be nice if the AI ignored the diplomacy hit for having the Spell of Making towers built when that victory condition is disabled. The free shard power is useful on its own merits, but the AI throws a hissy fit over them.

Reply #13 Top

Or even better, have a switch that disables completely all Tower diplomacy penalties when Spell of Making victory is turned off.

Reply #14 Top

Ya the tower thing is annoying, I never play with spell of making victory on. In the meantime you can avoid it by just not building the tower of the witch, that's the only one with a diplomacy hit, I reported that a while ago. You can even build it and all the others, build the forge, then destroy the tower of the witch to get rid of the hit. The AI doesn't understand this though, they all eventually build the 4 towers, so they all eventually hate each other and go to war semi-permanently over that.