Randomness not always good

LH eliminated randomness from character development, but added completely frustrating randomness to champion selection.

Also champions are static by itself, factions and sovereigh are also static (two factions offboard completely).

Dunno why there is no "random faction" button to get fresh random faction\sovereigh to play with.

All this harm replayability of game, after few runs you already know everything about game and there is nothing to discover, every game is completely same.

 

  

Since champions are static, but selection is random, in case of strictly planned development, only option to save\reload as much times as needed to get champion you want. 

Just imagine SC with similar feature about unit selection, when game "suggest" you how to play by forcing to play with specific units.

In Heroes tavern system allow atleast to select hero from many, and do it when player want. 

Same shit with random map, if player plan to focus on magic, 3-5 reloads needed to start with 2 essence and shard in close proximy to starting location.

In MP game such randomness will ruin entire point fo competitive strategy (actually MP game already ruined by combat randomness, it possible to lose just by missing few times in row (or when enemy oneshot essential unit with single critical). 

flame dart with resistable 1-3 damage is nice sample of bad design. 

 

 

 

 

Game just attempt to force how player shoud play today, this is not acceptable in strategy game, some casual nonsense like sims can be random guided, but not game that position itself as 4x strategy.

 

 

8,023 views 2 replies
Reply #1 Top

you realize that half of your points are invalidated by the simple fact that this game doesn't even have multiplayer options?

it's a single player game - the fun comes from exploring, expanding into and exploiting an unknown randomly generated world - and eventually exterminate the other factions that compete with you (aka a 4X game). 

if you need a specific start for a specific focus, i don't see the big problem of regenerating a few maps - or you could tweak the settings of the world to increase/decrease the number of shards/resources/monsters/quests/wildlands etc. to your liking. there are actually people out there who like the concept of playing the hand they are given.

i really don't understand what type of game you expected - but judging from your comments, i think FE/LH may just not be the right game for you. 

Reply #2 Top

It's not clear to me how the current method of hero selection is any more random than the previous one. In FE, you just tend to recruit the heroes who happen to be nearest to your start point, which is not something you have control over. In LH, you at least get to decide between two options when you recruit them. Personally, I think the LH way is preferable.

On the subject of randomness, it may seem a bit silly, but I quite like the idea of giving the option of the computer creating random factions and leaders to play against, i.e., with random, traits, strengths, weaknesses, appearances etc.. I appeciate that this may cause problems with game balance, but it would make the exploration and discovery aspect of the game really interesting, i.e., not having a clue what kinds of factions you're going to discover.