Sugestion: Two build Queues

one queue for buildings and one for units

I believe that the game would benefit from cities having two build queues; one for buildings and one for units.

I understand the devs chose to have one build queue so that players would have to occasionally make some tough decisions. I also understand that they gave us the ability to hurry production with gold to make up for this. However I strongly believe that the game would benefit far more if they instead went back to WoMs two queue system, one for buildings and one for units, and removed the ability to hurry production.

This will push players and AIs to make many units, within the limits of their finances, from the start of the game and will encourage the creation and use of trained unit based armies. Hero's, summoned creatures, and tamed creatures will still be viable and fun to use but with this change trained units will also be used a lot. Currently the single build queue encourages players to avoid training units or to only make a very few; especially at the beginning of the game. I would rather see AIs and players fielding armies of units and when nations go to war with each other the mobilization and clash of said armies should be something to behold.

This could also encourage a couple of different play styles. Some players may focus on creating a wealthy nation in order to support a large number of armies. Others might instead focus on creating a more productive nation so that they can create more powerful armies more quickly at the cost of having few armies do to finances. While yet other players may instead focus on using powerful destructive magic and summoned creatures as the basis of their nations power.

You may say that these options are already available but I would counter that the one queue mechanic strongly discourages the training of units and the formation of armies until the late game. Having the ability to build units while at the same time building improvements will instead encourage AIs and players to train units, form armies, and make war with said armies from the start of the game with in the limits of their finances.

15,436 views 10 replies
Reply #1 Top

It's an interesting proposal, however I believe the game is much much better with only one queue.

 

uildings and units are related. if you can do both all the time without any limits the game will be overpowered.

Reply #2 Top

Overpowered?

Doesn't overpowered refer to one side having a significant advantage over another side? If all sides have the same advantage how does this make the game overpowered?

There is a limiting factor for everyone as well. A nation can only field as many units as they have the money to support.

Reply #3 Top

Awful idea. If they did this they would need to recalculate the whole pacing of the games world.

And I agree, it is better with just one que. Most 4x games are like this. This is not an RTS.

Reply #4 Top

:thumbsdown:

Not a fan of the two queue thing.

Reply #5 Top

My understanding is that WoM had 2 queues... and was changed to 1, and the general consensus is that it works better this way.

Or I could be way off the mark.

Reply #6 Top

This was a big discussion a while back and we ended on one queue. I agree with that.

Reply #7 Top

It's a trade-off having one que, buildings or units.

Reply #8 Top
I had a similar thought about having 2 queues and the consequences and they were:- 1) There would be a lot more units in the game => micromanagement problems. 2) So you would need a way to make most of them defence-only units, and play mostly with hero-led stacks of your best troops. Perhaps the manual-battle option should only be available if a hero is present. 3) Perhaps one way would be to make monsters even more nasty so that you are forced to defend all your assets [towns+resources] at all times. 4) This may improve the AI since stacking a lot of troops in defensive positions is not that hard to program and it would make it harder to capture towns. 5) At the moment weak troops even in numbers don't stand a chance at stopping or even slowing down high-level monsters. There needs to be mechanics for this to happen (eg archers could wound a dragon, driving it off temporarily while it heals, giving time for a powerful hero stack to get to the scene). All in all, this is a lot of changes, so perhaps it could be investigated for a sequel game.
Reply #9 Top

With 2 queues the Quagnar would be overpowered because they could just crank out slaves with no consequence.

Reply #10 Top


not interested in 2-queue. Am interested in a little more balance for the 1-queue though.