[Feature Reqest]In combat, is it possible to make Ranged/Magic not able to attack far-off units when enemy is adjacent?

It seems unrealistic. If I'm an archer, I'm NOT going to fire my arrows at units on the other side of the battlefield if I'm gong to get cut down next turn.

OK, here's a much better argument.

Catapults, ranged and magic units can successfully attack my heroes, even though they are surrounded by my units. That means that I could easily create 'spoiler' stacks of units designed only to take down enemy heroes for multi-player. I won't win the battle, but I can be really annoying and not a lot of fun to play with. Or the AI can do the same thing purely by accident.

I feel that if units within an enemy zone of control can only attack adjacent units, that's going to make for more interesting battles, since there will be some maneuverability and a better reason to try to go past the front-line and attack the rear units. It also means that I won't have to simply sit there and watch my heroes get whittled down to nothing while being unable to do anything about it. I'm starting to care less and less about my heroes, especially the healing ones because they are so fragile.

My 2.

 

 

 

8,501 views 3 replies
Reply #1 Top

I agree. Archers should not be able to shoot at distant targets if they are surrounded by enemies.

Different problem, but it would be nice to be able to swap weapons and items in the tactical game, so I can switch to a melee weapon in this situation (or to a better weapon, different combo, etc depending on the opponent).

Reply #2 Top

Good idea, adds even more fun to Tactical!

Reply #3 Top

if you do make it so archers cant attack ranged targets while next to a melee target then please consider giving archers an ability that only works in close range and allows you to push a mob back and pin it down for 1 turn.