[Question] Critique Request for potential Paths
Alright this is something I have been pondering for a while now. The different paths seems to be overlapping in some areas and in my opinion need some differentiation to make each one more unique. I am proposing dropping the Defender path instead of removing/changing the Governor path. Here is my reasoning, each path should have two sub paths within it that can lead to a capstone skill or ability. So here are my suggested paths and sub paths,
Warrior
-Weapons Master Tree (Increased skill/damage with weapons, Basher I-III, Swordsman I-III) with some capstone skill.
-Defender Tree (Bring the defender traits with some exception, anything with troops, explanation below)
Mage (Only Path with 3 Sub Paths)
-Elementalist Tree (Upgrades to different elemental damages with a capstone of the caster acting like an elemental shard for each element.)
-Divine Tree (Upgrades to healing/unholy effects specifically, Capstones with same as above but for a divine shard)
-Summoner (Already planned for the expansion and looks to have some cool things in it)
Assassin
-Sniper (Increased skill/damage with ranged weapons) Capstone would be some ranged armor piercing strike similar to melee abilities in the main tree already
-Knifeman (Increased dagger/spear skill/damage and increased armor pierce) Capstone from skills already in game like double strike which with the increased passive abilities would be very deadly
Governor
-Administrator Tree (Same as what is currently in the game) Capstone would be road building
-General (Take all of the army effecting skills from the other trees and put them here.) Capstone would be the General trait similar to the class trait.
So in summary each path would have at least two sub paths that are unique in what they effect. Please critique away.