giving ai bonus tile yields is a dangerous method.


while giving ai bonuses is needed for balance at higher levels; doing it by giving the ai higher tile yields isn't so good.  Doing so heavily tilts towards rush builds that aim to capture ai cities, and skews the build viability at high levels.

7,128 views 3 replies
Reply #2 Top

I would have thought the simplest way round this would be to nerf the city after the player captures them. So in other words the AI gets the bonus, not the city itself. A little bit cheesy and you'd have to check for population caps etc., but as long as it was explained why I would be ok with it. This already happens e.g. when you tame a beast on higher difficulty levels, the version you tame is weaker than the version you fought

Reply #3 Top


maybe they do this already, I have captured a city with 0 materials and 0 food but had 1 essence, very frustrating.

 

edit: mind you, the game seems to have gone very buggy on me about 2 days ago. I reinstalled but it didn't change anything sigh. I will try playing while unlogged from steam and see how it goes. someone mentioned they thought it was causing issues so...