Does spell damage also not increase healing?
And if that is indeed not the case, does that mean that this game leans heavily towards the offensive, rather than offering the defensive approach?
And if that is indeed not the case, does that mean that this game leans heavily towards the offensive, rather than offering the defensive approach?
Nope no tactical spell healing traits. It is kind of odd. Bear in mind though that with a high Initiative you can spam Heal pretty well, and Wellspring too.
I have noticed that some people get higher healing than others (you can test this using blessing of restoration). I suspect the issue is spell mastery, but I have not specifically tested this.
Hey hey hey, you wouldn't want healing to be worth the time and mana would you? everyone uses dark spells for blind now ![]()
Sincerely
~ Kongdej
Life shards bump up the healing spell quite nicely. Also, strengthening that spell might not be such a good idea: with a 2+ caster champs in the stack a strong healing spell would mean that if a unit cannot be one-shotted, it is for all practical purposes immortal.
And with life magic, one shotting the unit might not be enough to beat it...
And on that note, has anyone else been noticing that death ward brings the unit back with full health (or is this only when some other effect is active)? And, that if death ward gets re-cast on a unit after it gets used you now have two instances of death ward active on the unit in the enchantments pane?
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