The game is EASIER on hard difficulty
so i'm playing a trog game, focusing on early zergrushing my enemies. I've wiped out 3 factions and conquered 6 cities, before i finally decided to go into a settling down and building phase.
These cities i've taken, are unlike anything i've ever seen. Thanks to turning the difficulty up higher than i ever have before, the AI cities were given massive bonuses, which are now mine. I took the krax capital which has a BASE yield of 6 grain, 3 materials and 2 essence. It also has 3 nearby resources (apiaries, pastures, etc) boosting it up to 10 grain output, probably 12 once i get lots of things built. oh and it has a goldmine, resulting in an insane amount of free gold before even building any financial buildings.
And thanks to the AI's presumably free production bonuses, the city had an impossibly large number of buildings already in place, resulting in a massive powerbase in one easy stroke.
Of course for all this difficulty, the AI still isn't any better at combat. I took all this with my soverign, a champion, and an archer. And now that i have a powerful fortress to start cranking out elite juggernauts, i don't forsee any problems
Clearly, this is an issue of the ai's cheats backfiring on it. I'm able to sieze control of the AI's unreasonably large cheat-granted resources, and use them for myself, resulting in an economic powerbase that i've never had before. Any intelligent human player can use this stuff far better than the AI can.
I understand the need for the AI to cheat at higher difficulties (although it shouldn't be at normal level!! ) but perhaps some cheating methods need to be found that can't backfire on them so easily. perhaps free levels for their units, or global bonuses to research/gold etc. Not free resources and increased yields in cities that can be siezed and used to fight them.