Curgen's Volcano working as intended?

Hi there,

 

Just wondering if Curgen's Volcano is bugged in 1.01? Last game, I used this spell to remove two civilisations from the game simply by targeting this spell on a sovereign/army: despite at least one of the civs having another city (I loaded a quicksave, ran around and had a look), the civilisation wiped out message appeared and that civilisation was removed from the game.

 

Was satisfying (a bit like a fantasy nuke!), but seemed like a bit of a game-breaker- 500 mana is not much later on in the game, and civ armies often contain their sovereign.

 

Anyone know if this was a bug or proper game behaviour?

 

Edit: just cast this thing on my own sovereign. Was game over, instantly. Eep. This surely can't be right.

8,131 views 5 replies
Reply #1 Top

killing a soverign isn't supposed to remove an empire. My guess is that there's some error/missing code for soverigns dying outside of combat (eg, by strategic spells. it's very hard to do). Anytime a soverign dies they're supposed to lose half their mana and respawn in the nearest city. Killing them should only annihilate their civilisation if they have no cities left.

 

I strongly agree, curgen's volcano is way overpowered. It needs some limiting Ideas i have for limiting it:

  • -Give it a maximum range from the caster, so you actually have to move your soverign close to an enemy city to annihilate them.
  • -give it a casting time. 2 turns at the least, maybe a bit longer. 
  • -some kind of indicator that a location has been targeted, so the victim can evacuate or deal with it
  • -the caster should be revealed while casting it, and killing them should cancel the spell. 

 

that would give a means of defense, if someone casts it on your city, get out there and hunt them down before you're dead. think of it like silencing artillery. ^^

Reply #2 Top

A far easier solution would be to make it so the sovereign getting targetted doesn't end the civilization, ie it escapes like always.

Reply #3 Top

Yep, the sovereign escaping is the quick and easy fix. This is obviously a bug then. Pity! I had one civ destroyed before I realised- hollow win, indeed. 

Reply #4 Top

Quoting Heavenfall, reply 2
A far easier solution would be to make it so the sovereign getting targetted doesn't end the civilization, ie it escapes like always.

I already mentioned that. That's how it should be, this behaviour is clearly a bug.

 

the second half of my post was addressed at the seperate ssue of the spell being OP, even without the soverign killing :p

Reply #5 Top

Yea, the spell is OP... the casting time, reduced max range and death cancellation is a good balance fix, but in addition to this they should give the AI a script to counter/react accordingly... AI is smart but more or less lacking in common sense...

 

Fly away now Fly away now, Fly away...