Weaponz
Weapons (+ Shields)
Daggers: +dodge. Critical bonuses.
Swords: +1 or 2 counter attacks, +dodge, high damage.
Shields: +dodge/ranged dodge
Spears: - ranged dodge. Ignores some armor. (remove 'ignores counter attacks')
Axes: damages armor (or ignores armor). Some initiative bonus, some critical bonus. high damage.
Maces/Hammers: knock prone, Daze, Parylyze, etc. Heavier (slower). Very High damage.
Armor
Leather: some protection (10)
Chainmail: moderate protection (20 +10 cutting)
Plate: excellent protection (30 +10 blunt)
numbers on armor aren't exact ... but just saying I think base Plate should be just as good as Chainmail vs Cutting. Also, don't think specialty protection needs to be as high as 100% increase, as it seems to be now.