marionesi

"Everything in Fallen Enchantress is still bland and uninteresting..."

"Everything in Fallen Enchantress is still bland and uninteresting..."

Just read this review.

"Everything in Fallen Enchantress is still bland and uninteresting.  AI opponents seem to be able to prosper where the player cannot, even on Easy and it doesn't help that you cannot build anywhere except a few random locations. ...and it still fails to balance Offence and Defense.  Is it really so hard to understand that it should be: (Attack-Defense) times # of Units not (Attack times # of Units) - Defense The defense of units is virtually pointless in the face of the offense available.  Not that you can afford to outfit your Heroes.  I can build entire cities for the cost of single suit of plate armor.  It basically means that Hero units become useless as they cannot survive a single blow in the later part of the game. Heroes are the only interesting part of the game, but they too are seriously flawed.  In addition to the armor/attack system flaw and the cost of armor flaw the new leveling system, which could be great is flawed.  The abilities that appear are completely random, meaning that whether or not my mage can actually cast better spells is entirely random.  Instead the best option might be to make your mage swing a better sword.  This is completely annoying.  On more than one occasion I just selected a random trait because nothing was appropriate.  The quests are okay but few and far between. Honestly on a whole you are better off grabbing a copy of the 20 year old Master of Magic.  It is in everyway more advanced with better gameplay and, despite being 2D sprites, better looking."

Hoestly, do you think there is any truth in it?

 

ps: fostering discussion in the hope it will make the game even better than it is now

*EDIT: this review is by Admiral Brad and was found at metacritic

52,802 views 37 replies
Reply #26 Top

I think the devs had all sorts of bitchin' ideas for EWOM - until they ran into bugs and memory management problems with the Kumquat engine, particularly for 32 bit users. Then they had to spend time figuring all that out instead of adding cool content. For FE, they had clear ideas on what the engine could handle and had to design within those boundaries. I'd love to see 10 more types of tiles and stuff, I remember Heavenfall's After the War mod where the ice faction made ice tiles and stuff. It was awesome. Imagine elves making forest tiles, all that jazz.

For the record I think the game is great, it's what I choose to spend my time on when I have time to spare. If the expansion is 64 bit, and SD has more time to fine tune the engine, we may see all kinds of cool stuff... assuming the market likes FE and SD decides to keep developing the Elemental world. I would be a sad panda if they threw in the towel. Which is why I discard the opinions of drive-by reviewers whom have not spent any meaninful time with the game. They are one night standers, didn't even by FE a dinner and movie.

Reply #27 Top

Quoting rahal, reply 23
I would have preferred a more accessible setting. The usual fantasy tropes (elves, dwarfs, 'n orcs) are popular for a reason.

 

 

I refuse to read fantasy because of this. All high fantasy is the same story painted with a different face. i don't to see elves and dwarves that go and save X because great event Y is about to happen and if they don't do Z then the world ends. 

I just never see any cutting edge fantasy, like those stories that come out of sci-fi or horror.

 

I like that they didn't toss in elves and dwarves and make a game Tolkien would have sneered at. Fantasy tropes are over done. 

Reply #28 Top

Quoting mastroego, reply 19


A degree of randomness is necessary, total randomness kills my involvement. 

It is subjective, but I personally totally agree on this.

Reply #29 Top

What I meant was for a sandbox game don't jump off the deep end with a setting where so little is familiar. FE bombards you with so many weird names etc you can't (or I can't at least) even start to make sense of it.

I'm not saying I wanted another over the top/forced humor game like warlock or homm. But if the game is going to have such a novel setting (rather than a new spin on existing tropes) then the game needs to tell the story not just dump it on the player. Alpha Centauri did this well.

There definitely needs to be a background history and timeline to refer to in game. At the moment reading the Hiergamenon is like reading  wikipedia from another planet.. only with no hotlinks so I'm just left wondering who  curgen is or what are the fallen etc etc etc. <-- please make this happen

I agree kinda with the comment on fantasy fiction. I've tried reading stuff like salvatore dnd novels and yes they are terrible. But I DO enjoy dnd based computer games; what works in one medium doesn't another... I don;'t think game devs are just lazy.

I don't think I would have been able to get into a strategy game based on robin hobb's work for example; or stephen donaldson, or even robert jordan and george martin. Not without a lot of effort on the devs part to explain the setting.

 

 

 

 

 

Reply #30 Top

Quoting Emperor_Nero, reply 27
I like that they didn't toss in elves and dwarves and make a game Tolkien would have sneered at. Fantasy tropes are over done. 

Don't mean to jump on you, but FE *is* using basic fantasy tropes. Just because they aren't called "elves" and "dwarves" doesn't make it any different. You can basically substitute: elves->pariden, men->altar, dwarves->gilden, wood elves->tarth, orcs->yithril, evil men->kraxis, undead(ish)->resoln, and demons->magnar. I'm fairly certain that Tolkein would have sneered at FE, and I wouldn't call the setting here "cutting edge" by any means.

That said, a 4X strategy game is not the place for cutting edge new fantasy, and I'm quite content with the way things are. It seems to me that a lot of people/reviews are complaining because even though the basic fantasy tropes are there, they're not in an easily recognizable form, and therefore it takes more work to fill in the gaps with your own imagination. And the fact that all the races are visually very similar doesn't help.

Reply #31 Top

rahal, we crossposted but I very much agree. FE is in the awkward middle zone where they stepped away from the basic and familiar but didn't solidify it enough to really drive it home.

Reply #32 Top


Just read this review.

 

It's not a professional review, so really, just a series of opinions. Some are factually incorrect.  Others seem to be the result of exposure to the game for such a short period of time that the writer didn't understand what they were seeing, and gave up rather than digging any deeper.  Much of it just makes me want to wonder what game this person was actually playing--except that, given his willingness to whinge without thought, I'd really rather not know.

Reply #33 Top

That's what the Campaign is for, to give players more backstory on the world they're getting involved in.

Reply #34 Top

Typically when someone complains about how bland a fantasy game is, they skip all lore books/texts/optional dialogue because "it's too much to read". This is almost certainly the case here, too. The game does have plenty of backstory and lore, but it's presented in a way that many of today's gamers somehow can't digest: paragraphs of plain text instead of fancy cutscenes and audio bits. (The world of Elemental doesn't offer the most original fantasy setting, but it's certainly not below what's average for video games, and at least it doesn't have flipping dwarves!) 

Personally, I'd say that is a problem with today's gamers rather than the game, but that's just me. I like it and enjoy it.

Reply #35 Top

Quoting rvgr, reply 12



Quoting willie sanderson,
reply 11
And I'd have to largely disagree with your "opinion" of MOM. MOM is still the greatest overall fantasy strategy game out there and HOMM II & III come in 2nd still. MOM has ATMOSPHERE and COLOR and great MUSIC. This game is far from it still. I found the replay value in MOM to be quite a LOT over the past 20 years and I've played it many times and still play it and most especially after the ai update of 140h which really improves the way the ai plays. The other things MOM has going for it are different RACIAL factions. Kind of boring in this game just to play humaaans. 


 

There's one huge difference between MoM and FE: in MoM it was difficult to lose a game. Even on Impossible where the opponent wizards got 15 spellbooks or whatever, the A.I. was a pushover. In FE the A.I. is actually working and working well.

For the "average" gamer no this ^ is false. For those that live in their parents basement and played games 24/7 yeah but then again FE's ai is just as easy for these types. lol They will always figure it out.. But, I don't think many of them have played the 140h ai and on impossible I would love to see the saved game win. MOM has always been a challenging game for me.

Reply #36 Top

Quoting Bellack, reply 15



Quoting willie sanderson,
reply 11
And I have to disagree with MoM being better. I think people seriously fail to recognize their own nostalgia. I found the replay value in MoM to be very little,And I'd have to largely disagree with your "opinion" of MOM. MOM is still the greatest overall fantasy strategy game out there and HOMM II & III come in 2nd still. MOM has ATMOSPHERE and COLOR and great MUSIC. This game is far from it still. I found the replay value in MOM to be quite a LOT over the past 20 years and I've played it many times and still play it and most especially after the ai update of 140h which really improves the way the ai plays. The other things MOM has going for it are different RACIAL factions. Kind of boring in this game just to play humaaans. 


I will disagree with you on this one. I would say the greatest overall fantasy strategy game out there is AOW:SM (with player patches.) Was never impressed with with any of the HOM series, but we each have different opinons. I look at AOW and AOW:SM as better versions of MOM.

And I still play AOW:SM a lot these days both Single and multiplayer.

Lol AOW:SM et all are the WORST of the fantasy bunch. The AI is totally pitiful in the AOW series marching back n forth down a road for 30 turns and doing other stupid stuff like that. Good example of the AI in AOW:SM is I could make an Alliance with EVERY faction, march 3 stacks of units up to their capital doorsteps, declare war and eliminate all of them one after the other with that same strategy. Try it you'll see. The AI in AOW;SM is totally the worst. At least in MOM if you tried that you wouldn't get half a chance because the AI in MOM was already 90% against you from the start.

Reply #37 Top

I still call the game bland. Call me whatever you wish. The graphics and art are charming, no doubt about that, but the lore is generic and uninspiring. Everything seems like an imitation of stuff seen in other games, Kohan Immortal Sovereigns comes to mind. Flavour texts are nice and well written, even the monsters are interesting. But the overall narrative foundation of the game clearly lacks an inspired touch of a competent writer.