Question on the AIs attitude towards the player

I've played a little bit of the last beta and now into the full release of Fallen Enchantress.  I've overall been quite impressed with the game but there is one aspect that I'm not sure how to take yet.

I've noticed now twice in which a couple of AIs will declare war at about the same time and gang up on me.  The most recent one was very odd because I was on friendly terms with both of the AIs, Tarth and Magnar.  Why would races that I'm becoming friendly with declare war on me?  And why would they declare war in such quick succession?  Unless they are allied up... but Tarth and Magnar allying?

It almost seems to me that the AI is programmed to favor winning the game over, well, following the trend that diplomacy is taking them.

So, my question is is this the case?

47,708 views 41 replies
Reply #1 Top

If an AI is bordering you, differently aligned, and significantly stronger than you, it WILL attack you.  That I have no problem with. 

What I do have a problem with, is that once you are at war, everyone smells blood, and will join on the side of the stronger combatant, which in the above case is the enemy AI.  And once you start actually losing cities, or even battles, everyone attacks you.

And, no, there's not much you can do about it, except two HARD things:

1. Do not let AIs outpace you.

2. Make AI go to war with each other by bribing them, but only as way to to curb their growth.

Things that do not work, but should:

1. Non-aggression pacts.  The AIs use them to wipe their ass.

2. Maintaining positive relations.

3. Relying on common allegiance.

4. Relying on distance, AI's already being at war, common enemy, etc...

In conclusion: Diplomacy can be summed up in two sentences: If you are weaker, you will be attacked. If you are much stronger, you can extort money.

Oh, if you are being extorted, do not bother paying.  Sometimes, you will only delay the attack by 2 turns...

 

Reply #2 Top

Why would races that I'm becoming friendly with declare war on me?

Diplomacy is probably the hardest thing to get right in AI opponents.  The leaders in Civilization V can act downright bipolar sometimes.

Reply #3 Top

In my experience there is no peace. One AI will inevitably declare war on you, and have 80% of the other AI friended on facebook so they declare war as well. Even if they are weaker than you they will jump in and it ends up being you vs most of the AI.

 

Doesn't really matter how friendly you think you are.. the AI is always better friends with the AI. This is one of my biggest complaints so far.

 

Off topic:

my other complaints are the pure randomness... some games you get a dragon running amok in your territory on turn 30 and you cant do anything so you end up having to restart or play the inevitable loss,

 

And the fact that Mage type sov/heros are at an extreme disadvantage compared to melee types.

Reply #4 Top

Quoting Fistalis, reply 3
you get a dragon running amok in your territory on turn 30 and you cant do anything so you end up having to restart or play the inevitable loss,

And the fact that Mage type sov/heros are at an extreme disadvantage compared to melee types.

I have taken down dragons on turn 37, and it was by using one of these 'extremely disadvantaged' mages.

That said, my side was designed for it.

Krax blood, i.e. Fortify + Lucky + dodging sovereign assassin with shield + Blindness = dragon misses and misses until its Death of a Thousand Cuts.

Reply #5 Top

Quoting Tuidjy, reply 5

Quoting Fistalis, reply 3you get a dragon running amok in your territory on turn 30 and you cant do anything so you end up having to restart or play the inevitable loss,

And the fact that Mage type sov/heros are at an extreme disadvantage compared to melee types.

I have taken down dragons on turn 37, and it was by using one of these 'extremely disadvantaged' mages.

That said, my side was designed for it.

Krax blood, i.e. Fortify + Lucky + dodging sovereign assassin with shield + Blindness = dragon misses and misses until its Death of a Thousand Cuts.

 how was that sov a mage? I'm talking about an actual mage build not some hybrid who can cast spells and whack with a sword. You just made my point. An actual mage build would get creamed. What you had sounds like a melee/caster hybrid build.

Either way good for you.. still sucks when it happens and it forces me to start over. Couldn't even get a pioneer out of my territory without the GD dragon eatting him.

Then the next game i got a decent start.. but as soon as I met the AI they started all declaring war.. til it was me vs everyone. And even when I signed peace with the weaker ones the next turn they would declare war on me stating that I was at war with their friends. So i couldnt do anything but hold the line against the constant barrage of 6 different factions coming from all directions.

 

I have yet to start a third game due to the way the first 2 went. Just seems like hours wasted when any forward progress is halted by random monsters coming after me early or the AI piling on.

 

I guess all of us should just play like you though huh? That was your point right?  You min maxed and did it so everyone else should too? Forget customization just do what you did if you expect to play the game without a dragon making you start over. Heck they should just remove the customization options and make all the sovs start specced exactly like yours. Its not the randomness thats an issue its that not everyone is running your uber sov. and the issue with the AI piling on.. oh thats just cause we dont have your uber sov to walk through them all.

Reply #6 Top

Quoting Fistalis, reply 6

I guess all of us should just play like you though huh? That was your point right?  You min maxed and did it so everyone else should too? Forget customization just do what you did if you expect to play the game without a dragon making you start over. Heck they should just remove the customization options and make all the sovs start specced exactly like yours.

Actually, no, there are a few other things that you can do.  But in general, I agree that the game has a serious problem with large monsters appearing too early.

I have been posting about the BigBeast(tm) syndrome for months.  It is unfortunate if it has still not been taken care of.  I thought it had been.

But the best way to deal with things that you cannot handle is not to anger them.  I.e. do not build next to them, prevent the AI from building next to them, and if that fails, get a scout/pioneer to distract them and lead them into someone else's territory.

There are other builds that can take out a dragon on turn 50ish, but you NEED one out of: Water magic/Death Magic/Shock magic/wealthy.  You can also lucky out on items, and get a Darkling cloak, Sculla's mace, a potion of growth, a beast collar... and each of these affords a way to take care of BBs.

But mostly, you shouldn't anger them.

 

Reply #7 Top

one thing you can do is to take the offensive against the weaker nations that declared war on you. This makes you stronger while you take their resources and cities and allows you to create more fighters. use these extra resources to take more cities from the weaker nations until you get strong enough to hold off the main enemies. Once this happens, you can usually turn the tide of the war slowly but surely.

 

that is how I usualky handle that situation at least. I have to say that I quite enjoy when that happens, since it makes for an interesting game.

Reply #8 Top

Quoting Martimus, reply 8
one thing you can do is to take the offensive against the weaker nations that declared war on you. This makes you stronger while you take their resources and cities and allows you to create more fighters. use these extra resources to take more cities from the weaker nations until you get strong enough to hold off the main enemies. Once this happens, you can usually turn the tide of the war slowly but surely.

 

that is how I usualky handle that situation at least. I have to say that I quite enjoy when that happens, since it makes for an interesting game.

Thats assuming you can afford to move any troops out, or even reach them. My last game I had the 2 strongest factions on each of my borders and all the other factions coming through their territory to attack me. I was building units about as fast as they died and made no progress while they were continually fielding more and stronger troops. eventually I fell. If it was something that happened on occasion that would be one thing but its happened every game i've played so far. (the first one with the dragon I tried to cope with it until every faction declared war on me as well.. between the 2 I called it)


But really thats the issue in my mind. How well you can expand etc is directly related to the total random placement of monsters etc. If you don't keep up in the power score someone is going to declare war, then everyone is going to declare war and you will die. All because of a dragon that started next to you.

 

I already turned off quests due to the AI getting them completed for free, if i turn of monsters too i may as well just quit and play civ IV... lol

 

But that seems to be the only way you can be assured you're not gonna get screwed by randomess.

But meh i'm done complaining.. maybe i'll try another game in a day or 2.

Reply #9 Top

Frog:

"Well the AI doesn't get to complete quests automatically. They simulate the quest (rolling the dice) and they aren't allowed to go on tons of quests like you humans are! And they don't get to save games.  What you're seeing is the tirene taking out a battleship roll.

Blame old man Paxton for letting the AI go get dragons from quests or what have you. XML controls whether the AI is allowed to go on quests. I just take advantage of whatever cheese I can find."

 

Derek:

"Hmmm... the quest that gives a dragon is already set as not being doable by the AI.  It is is doing it, thats a bug.  Looking at the code the logic looks good to me (ai is checking to see if its doable).  I'll get a dev to check it out, must be failing at another layer."

 

https://forums.elementalgame.com/434823/page/1/#3259180

 

Reply #10 Top

Quoting cardinaldirection, reply 10
Frog:

"Well the AI doesn't get to complete quests automatically. They simulate the quest (rolling the dice) and they aren't allowed to go on tons of quests like you humans are! And they don't get to save games.  What you're seeing is the tirene taking out a battleship roll.

Blame old man Paxton for letting the AI go get dragons from quests or what have you. XML controls whether the AI is allowed to go on quests. I just take advantage of whatever cheese I can find."

 

Derek:

"Hmmm... the quest that gives a dragon is already set as not being doable by the AI.  It is is doing it, thats a bug.  Looking at the code the logic looks good to me (ai is checking to see if its doable).  I'll get a dev to check it out, must be failing at another layer."

 

https://forums.elementalgame.com/434823/page/1/#3259180

 

 

The reason i turned off the quests wasn't just the dragon one. Its the fact that the Ai spends no time or resources for free quest rewards. It can just waltz up to a quest and poof it gets the reward(yes it rolls some dice to do so but thats not the point). While I have to walk half way across the map to kill the baddie fighting or dodging other random monsters the whole way then walk all the way back ot get my reward etc. It may take me 20 turns to finish a quest but the AI always finishes in one. At that rate the Ai can mop up 20 quests to my 1. So not only is he getting far more items than me.. hes also getting far more xp from them, again at no time or resource cost.

Reply #11 Top

Out of curiousity Fistalis, what world difficulty / AI difficulty are you playing at? I do not play the way Tuidjy plays, because he plays on riduculous or higher a lot and needs to min / max to be competitive. I myself play on challenging a lot of the time and find the game just about right for me. I don't care for the AI to join up the way they do, it's annoying at best.

(Also, if you find yourself with what you feel is a 'bad start', might I suggest that you press ctrl+N. This restarts the map to give you a better start.)

I also wonder if part of the diplomacy problem is that the AI has gold to spend, and forces all the other AI to declare war on you? This is entirely feasible within the rules of the game, and if this is the case, I think there should be different rules when it comes to forcing another player to declare war on another player. Maybe a late game tech, I don't know, Alliances. Maybe there should be a higher cost ratio to forcing a faction to declare war on somebody they are friendly towards or possibly make a cost prohibitiion in these cases.

Reply #12 Top

Quoting parrottmath, reply 12
Out of curiousity Fistalis, what world difficulty / AI difficulty are you playing at? I do not play the way Tuidjy plays, because he plays on riduculous or higher a lot and needs to min / max to be competitive. I myself play on challenging a lot of the time and find the game just about right for me. I don't care for the AI to join up the way they do, it's annoying at best.

(Also, if you find yourself with what you feel is a 'bad start', might I suggest that you press ctrl+N. This restarts the map to give you a better start.)

I also wonder if part of the diplomacy problem is that the AI has gold to spend, and forces all the other AI to declare war on you? This is entirely feasible within the rules of the game, and if this is the case, I think there should be different rules when it comes to forcing another player to declare war on another player. Maybe a late game tech, I don't know, Alliances. Maybe there should be a higher cost ratio to forcing a faction to declare war on somebody they are friendly towards or possibly make a cost prohibitiion in these cases.

Just normal in order to get used to release version.

Epic speed, large map.

 

One of my problems is I probably dont spam pioneers fast enough.. I fuggin hate ICS but it seems like the only VIABLE strategy in FE. Which is another complaint I have.. lol

Reply #13 Top

Quoting Fistalis, reply 11

*snip

 

Personally I can't find a reason why the AI would be incapable of visiting a string of quest locations, rolling dice as necessary along the way.

Reply #14 Top

Quoting Fistalis, reply 13
One of my problems is I probably dont spam pioneers fast enough.. I fuggin hate ICS but it seems like the only VIABLE strategy in FE. Which is another complaint I have.. lol

True that... I find that I can manage a pioneerish spam by making it the first thing I build in each new city. It gives me a functioning empire to begin with and I'm not forced into a small corner. After I have about 5 cities I'm pretty happy and leads me to a good solid fight with the AI. 3 cities is tough to win the game on. I also forget to use Rush like I should, that helps with the pioneers taking up your que.

edit: They found the dragon problem and the AI getting them quickly.

Reply #15 Top

Quoting cardinaldirection, reply 14

Quoting Fistalis, reply 11
*snip

 

Personally I can't find a reason why the AI would be incapable of visiting a string of quest locations, rolling dice as necessary along the way.

Neither can I... but thats not whats happening lol.

Reply #16 Top

Quoting Fistalis, reply 9

I already turned off quests due to the AI getting them completed for free, if i turn of monsters too i may as well just quit and play civ IV... lol

 

Would the Wilderness quests count as regular quests do in the sense of quick AI completion, I wonder?

Reply #17 Top

ICS does not work, because you run into growth issues.  But you do need at least 4-5 cities in the first 50 turns is you want to be competitive with Ridiculous AI.  I assume you needs less if you are playing on lower difficulties.  That said, I usually win my games by turn 150-200, and by then I have 20-30 cities.   Most come through conquest, though.

I have found that I cannot afford to avoid settling near BBs (Big Beasties).  It's just too constraining, because not only it slows you down by denying you a city spot, but it also breaks your dominion spread, so you get cities with no link to the capital.

And to top it off, the AI bound to come by, and wake the BB, and then you have a roaming disaster in your backyard.

So I always have a plan to deal with BBs when I design my side.  Sometimes the plan is 'I have wealthy so I can spare a pioneer to lead the BB by the nose".  Usually the plan is "My sovereign will be able to handle anything but a full blown dragon by turn 50".

Reply #18 Top

Quoting Tuidjy, reply 18
ICS does not work, because you run into growth issues.  But you do need at least 4-5 cities in the first 50 turns is you want to be competitive with Ridiculous AI.  I assume you needs less if you are playing on lower difficulties.  That said, I usually win my games by turn 150-200, and by then I have 20-30 cities.   Most come through conquest, though.

I have found that I cannot afford to avoid settling near BBs (Big Beasties).  It's just too constraining, because not only it slows you down by denying you a city spot, but it also breaks your dominion spread, so you get cities with no link to the capital.

And to top it off, the AI bound to come by, and wake the BB, and then you have a roaming disaster in your backyard.

So I always have a plan to deal with BBs when I design my side.  Sometimes the plan is 'I have wealthy so I can spare a pioneer to lead the BB by the nose".  Usually the plan is "My sovereign will be able to handle anything but a full blown dragon by turn 50".

 

IMO spamming 4 or 5 towns by turn 50 is the FE version of ICS. Since there are a limited number of places you can place towns you are likely to be out of room to expand after 5 or maybe 6 anyway. You're pigeonholed into doing that or losing pretty much.. not much of a strategy game when there is only 1 viable strategy. May as well put it on rails and make it a shooter if the only 2 choices are the way they want you to or lose.

Whats the point of giving the player 100 options if there is only 1 viable option. Just take out the 99 false options. May as well just not let us build anything but pioneers for the first 30 turns or so since thats what were expected to do if we want to succeed anyway.

But ya.. I'm really done complaining now. I'll check it out after the next patch and if its still not up to snuff I'll either never touch it again or mod it allow some strategy.

Reply #19 Top

You must be misunderstanding. I am talking about Ridiculous AI.  It's a setting in which the enemy gets unlimited cash (OK, it's actually 150000, but it can never spend it) bonuses to production/research/etc... and worst of all, five free traits for every unit (and another four for the sovereign)

You have to expand, and you have to have a fighting sovereign, and you have to research/build troops/etc...

It's not one strategy, its all strategies at once.

But on Challenging, you can win anyway you want.  You can do solo sovereign (no cities), you can go questing, you can turtle with Earth spells, or you can just crush everyone militarily (easiest option on challenging)

 

Reply #20 Top

Quoting Tuidjy, reply 20
or you can just crush everyone militarily (easiest option on challenging)

Well maybe for you... but there are multiple strategies on challenging.

Reply #21 Top

I really should do a 'challenging' playthrough.  What's a good video recording program?  One that records the PC audio, and can grab from a window?

Reply #22 Top

Hey guys... no offense but can we keep this on topic.  You guys have already gone way off! 8(|

It's a real pity that this seems to be the case.  It seems that this game is not following in the footsteps of GalCiv2 or Fall from Heaven, both of which had very immersive and interesting interactions with the AI.  Each race had a feel to it and they acted accordingly.  Depending on your actions and alignment, you slowly developed friends, enemies, and a few inbetween.

The AI in FE is, thus far, feeling like a programmed machine that attacks you whenever it feels it's at an advantage, regardless of relations or how the AI "feels" towards the player.

I hope that in the near future this is changed.  One of the main reasons I play these types of games is for the immersion.  The AI should be more than just an obstacle in the path of the player who's sole purpose is to make the game challenging.

Reply #23 Top

Quoting Martimus, reply 8
one thing you can do is to take the offensive against the weaker nations that declared war on you. This makes you stronger while you take their resources and cities and allows you to create more fighters. use these extra resources to take more cities from the weaker nations until you get strong enough to hold off the main enemies. Once this happens, you can usually turn the tide of the war slowly but surely.


that is how I usualky handle that situation at least. I have to say that I quite enjoy when that happens, since it makes for an interesting game.

 

Yes, what you are saying makes sense.  But you are missing the point of my post B)

Reply #24 Top

Quoting Tuidjy, reply 22
I really should do a 'challenging' playthrough.  What's a good video recording program?  One that records the PC audio, and can grab from a window?

I would like to see this video... fraps is something that might work for you.

Reply #25 Top

One thing that bugs me, when dealing with AI sovereigns, is that they are all basically the same after a few levels. They all pick Assassin path, every time, even Procipinee and Ceresa who are supposed to be mages.

 

Would really like to see some variety in my future slaves, not enough targets for all those assassins.