[.992] Effing bug which has been around since the beginning of time.

Since I've come to this forum, people have been complaining that your saves/autosaves are broken.  I have come up with my work around.  If you save right before you hit [Turn] your save actually is a good one - no one loses a turn, the AI is not stalled, construction proceeds as it should.  At any other time, save are suspect, and of course, the autosave is completely and utterly broken.

But. I am trying to play Ironman, and sometimes the game crashes.  And being human, when things get interesting, I forget to save.  I just won a effing battle for Yithril's capital on ridiculous, because of the shaky multi-threading there is a pileup of attacks on the city, some by AIs I am NOT at war with, and the game crashes.

Ok, I reload from the Autosave.  Woops.  First of all, it's four turns back.  I guess the new version overwrote my settings.  My fault, I had to disable autoturn and enable manual placement, so I guess I should have checked everything else.  Thanks the powers that be, there is another autosave.  But, as I try to do what I did before, it turns out, things are not quite proceeding the same way... Verga makes to a library to which I earlier beat him, my construction finishes too late to start the Merchantcross Bazaar.

Oh.  The autoturn saved at the beginning of the turn, but I got no production, no research and no move for the turn?  What the eff?  I have personally posted at least three threads asking that if you cannot fix the effing save mechanism at least that you make the autosave at the end of the effing turn, so that the game is not completely effed up.

Anyway, I rage quit that game. 

Yes, one turn makes a huge difference in this game.

No, you cannot release a game in 2012 which has a BROKEN autosave, not if your game can ever crash.

19,184 views 24 replies
Reply #1 Top

LOL!  Not only does broken autosave hurt the Ironmen of this forum, but it hurts the Giant Wusses like me too.  Since I know the game has save/load game integrity issues, I exit out of the game before I load a saved game every time.  That's a lot of time wasting right there!  I wish I had the faith to load a saved game while in game.  Make me a believer Stardock!

Reply #2 Top

Edit: Happens to me too, I just never noticed it

Reply #3 Top

I have to say, I haven't seen too many reports of autosaving problems in a long time.  I live and die on autosaves so if you're having problems with them, you should definitely contact someone in support.

Reply #4 Top

Quoting Poko8, reply 2
My autosave saves at the end of turns. Yours doesn't?

I hate you. >:(   Oh, I so hate you right now!!!! ;)

But. Are you sure that it saves at the end of the turn, and not at the beginning, but just zeroes all of your moves/production/etc.. so that you THINK it is the end of the turn?  Because I am 100% sure I lost a turn.  I was doing a playthrough, so I was taking snapshots and I can absolutely see that all my units are one turn behind - pioneers not blocking Verga for the library, archers not joining the massing army, the sovereign not reaching the lair on the right turn.

Frogboy, are you 100% sure that your autosave is not just placing _everyone_ one turn behind, and you can't see it?  Because I would not have been sure if it had not been such a perfect storm - a library, the bazaar, and just before I had started a blitzkrieg on Yithril.  And I know that your games last a bit longer than mine, so you are not counting turns the way I am.

Reply #5 Top

Quoting Frogboy, reply 3
I have to say, I haven't seen too many reports of autosaving problems in a long time.  I live and die on autosaves so if you're having problems with them, you should definitely contact someone in support.

That's probably because those who are plagued with this since WoM always quit the game before reloading. And yeah, i have posted on every version that the game crashes just by loading saves a few times in a row.

Reply #6 Top

There is definitely some sort of corruption problem.  I am a wussy player, I do tend to reload a lot if something doesn't go my way, sometimes if its early on I'll just start a new game, but do this a few times and the game will corrupt ... my sovereign will literally lose her head, the CGI model for her will have no head along with other units being headless, and the "can't move after combat despite having movement points left" bug seems to be more frequent unless I completely exit out of the game and start FE fresh ... and even then, sometimes FE will crash on relaunch and I wind up having to reboot my computer entirely. :/

Reply #7 Top

Quoting Frogboy, reply 3
I have to say, I haven't seen too many reports of autosaving problems in a long time.  I live and die on autosaves so if you're having problems with them, you should definitely contact someone in support.

I stopped using save/load until my game crashes, I always Ironman like Tuidjy :)

Sincerely
~ Kongdej

Reply #8 Top

Quoting Poko8, reply 2
My autosave saves at the end of turns. Yours doesn't?

I think mine did too, wait a sec, I will go try (and probably triple post and all that, but whutever)

~ K

Reply #9 Top

I'm a pussy, I don't Ironman ever.  I've seen some strange things that happen from autosaves.  It does seem that somehow reloading from an autosave gives the AI an extra move, and a few other strange things with research and building.  I could never really put my finger on it though.

Reply #10 Top


I've personally never experienced the save/load problems. With that said, I never load a game from within a game (memory leaks) and habitually manually save vs. relying only on autosave. When I do need an autosave, never seemed to be a problem. I do turn the settings to autosave every turn.

Reply #11 Top

I'll just jump in here and say I've definitely noticed save wonkiness.  Sometimes my units wont be where I remember them being, sometimes the AI/Monsters will be in the wrong place.  It's tough to make a bug report out of it, because I can't say that I really accurately remember what it was supposed to be.  I just can tell that something is wrong.  Tuidjy seems a pretty thorough fellow, so if he's saying that it's happening, then I believe him.

It's not game-breaking.  It's just weird.

 

Reply #12 Top

Quoting Tuidjy, reply 5
But. Are you sure that it saves at the end of the turn

Quoting Kongdej, reply 9
I think mine did too, wait a sec, I will go try

Oh. The autoturn saved at the beginning of the turn, but I got no production, no research and no move for the turn?

I tested it out now, and I see a major flaw! Tuidjy is correct!

I checked my production for a pioneer for easy screenshotting, so I could show it here, and I have brought 3 screenshots from the same game.
one which is from the 8th season before reload with 1 turn left on the Pioneer in queue,
and another on season 8 after reload with 2 turns left on the Pioneer in the queue.

Before Reloading:

After Reloading:

Also I made a screenshot from Season 7, its not that important so I will just link it.
http://imageshack.us/a/img801/9008/season7i.jpg

PS. Notice the difference in research too!

Edit: Checked again, and it ALSO drains away the movement points my sovereign "Should" have. I could post screenshots but I hope those first 3 says enough.

Sincerely
~ Kongdej

Reply #13 Top

Wow, you're right - everything is zeroed out but the turn is one higher.  So if I load an autosave at the end of turn 39 I load the game and it's turn 40 and I have no move, nothing is produced, etc.

Wow, huge bug!!

Reply #14 Top

You know, I was thinking 'Maybe it's just saving after the turn counter is incremented' but then it would not explain why the AI got to the library faster, or received the Merchantcross Bazaar instead of me.

Maybe the AI actually gets its queued movement completed, or maybe the multithreaded decisions are tied to turn numbers.  In any case, this really needs looking into, as some people have been saying for a long, long time.

Reply #15 Top

Also in the before/after screenshots, you have different amounts of mana.

Reply #16 Top

Quoting ben_sphynx, reply 16
Also in the before/after screenshots, you have different amounts of mana.

Arh thats right, and the reason its 4 (the difference) is I have meditation running on my city.

Sincerely
~ Kongdej

Reply #17 Top

Quoting sweatyboatman, reply 12
I'll just jump in here and say I've definitely noticed save wonkiness.  Sometimes my units wont be where I remember them being, sometimes the AI/Monsters will be in the wrong place.  It's tough to make a bug report out of it, because I can't say that I really accurately remember what it was supposed to be.  I just can tell that something is wrong.  Tuidjy seems a pretty thorough fellow, so if he's saying that it's happening, then I believe him.

It's not game-breaking.  It's just weird.

 

Given how multithreaded the game is. I wouldn't be surprised if that happens from time to time.

The problem I have is the drama level of the report. If I'm a regular person and see "broken auto save" I think the game has a serious problem. It's a little bit disengenous to use the word "broken" when what they mean is that auto save might have some unit with its movement points partially used. 

Broken to me means I load up the game, try to get to my last game and it doesn't work. I've got 100+ hours into this game and I've never had a save or load problem.

Reply #18 Top

My Two Gildar:  Tuidjy is correct.  Not only is Autosave  somewhat/partially/kind-of  broken; but Stardock really needs to get this right, before the Official Release ... (okay, or as soon thereafter as possible, since release is this coming Tuesday).

On the plus side, I personally (rigorously, religiously, anal-ly) manually save, at the end of every turn, and then manually advance the Turn button.  As a result of doing that, I have never had a CTD (or other serious mis-hap) that I could not recover from.   On the negative side, needing to do this is stupid.

If Stardock can not perfectly fix the Autosave before Release, they should add some sort of warning on the opening game set-up screen, to tell people to engage in Manual Saves, at the end of every turn, to assure the best possible playing experience ... 

Then again, that warning sounds so stupid and tacky, that maybe Stardock should just stay silent ...   :S    

                                                                         Either way, this is  NOT  a good thing !      

 

Reply #19 Top

Quoting OrionM42, reply 19
I personally (rigorously, religiously, anal-ly) manually save, at the end of every turn

Funny, I have had tons of these "slave-saves" throughout my gaming history, its actually the reason I began "Iron-man'ing" stuff like Elemental :)

Sincerely
~ Kongdej

Reply #20 Top

What is all this talk of saving and loading? I always quit after one game and then take a break. No more than 8 factions. No larger than Large map settings. Playing through to the next one and then saving seems unnecessary. You have to set limits on how much you play.  :-"

Reply #21 Top

Quoting seanw3, reply 21
You have to set limits on how much you play.

I can't really move due to a poor back, so not really ^_^

Sincerely
~ Kongdej

Reply #22 Top

I really hope they can fix this problem.  But GalCiv2 had a save problem too - if you reloaded an autosave, all planets that had finished production were left idle and you weren't notified of that.  Despite complaints, it was never fixed, even through the Dark Avatar and Twilight of the Arnor expansions.

So I've been doing frequent quicksaves ever since GalCiv2.

Reply #23 Top

Poor back or not, after a 30hr game you need to take a break.

Reply #24 Top

Quoting Frogboy, reply 3
I have to say, I haven't seen too many reports of autosaving problems in a long time.  I live and die on autosaves so if you're having problems with them, you should definitely contact someone in support.

It's an understatement to say that this is not the kind of response I would like to see about issues like these. Where's the internal QA?