City placement planning
I'm a guy who likes to plan ahead, but I seem to fail to understand the rules regarding whether cities can be placed on specific tiles and, if so, what bonuses a city may get in that tile.
I have come to understand that a city will have an essence if placed near an elemental shard, but food and production outcome eludes me.
Most times I have to send an explorer to actually scout the area before sending a pioneer, and in most cases I have so send an army, too, to clear the area.
What I am asking is:
1. Which tiles yield food?
2. Which tiles yield production?
3. Which tiles yield essence (ie. why do some cities get two essence with only one shard around)?
4. Which tiles cannot be settled? I believe the tooltip says something about a city having to be at least five tiles from another city. But I'm also thinking of which terrain cannot be settled.
Answers to these questions would make my life so much easier and that's disregarding the AI's ability to settle on seemingly unsettlable tiles, which has been mentioned elsewhere.
Also, if the HUD would show tile yield after an outpost or city has been built, you would know whether to tear down and rebuild, but that's another matter...
Thank you, PW