Slow/Haste spells are disbalanced

Maybe Slow/Haste spells should decrease/increase Initiative by a percentage rather than a number. Now if target unit has 10 Initiative, Slow spell (-4 Initiative) slows him significantly, by 40%. At the same time if target unit has 30 Initiative, Slow spell slows him by 13%. Too big difference between 40% and 13%.

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Reply #1 Top

I think the spells should be less dependant on shards to work, and more dependant on stuff like path of the mage and spell mastery.
Currently mages usually get so high level that succeeding with a spell becomes trivial.

I do not like the percentage though, its either not going to scale with shards, or be extremely shard dependant (Like Now).

Luckily these are the trivial details that can be easily modded.

Sincerely
~ Kongdej

Reply #2 Top

Maybe Slow/Haste spells should decrease/increase Initiative by a percentage rather than a number. Now if target unit has 10 Initiative, Slow spell (-4 Initiative) slows him significantly, by 40%. At the same time if target unit has 30 Initiative, Slow spell slows him by 13%. Too big difference between 40% and 13%.

Agreed.