A simple, mod-based solution to the pioneer spam problem...

I've been considering a simple, mod-based solution to the pioneer spam problem, which consists of 3 key moves:

1. Make explorers able to build outposts, and

2. Make pioneers cost a significant (100+?) amount of population, which is subtracted from the cities which produce them

3. Make cities begin with 50 population

Obviously the balancing of pioneer cost and city population will have to be fine-tuned, but my thinking is that this change will make pioneers relatively more costly at the beginning of the game and for smaller cities (when city growth is important) while keeping them relatively cheaper for larger cities (which have a lot of population, and don't need the growth)

Does this seem like a good idea? Do people see any issues I haven't thought of? I can try and mod this for Beta 5 with the help of the experts (seanw, heavenfall) if people like the concept...

7,691 views 3 replies
Reply #1 Top

The problem with modifying pioneers is making the AI adapt to it. There are no guidelines really, so it comes down to testing it yourself and then - if it doesn't work - test something else until you find a solution that does work.

Reply #2 Top


point 1 is the idea I've been recommending since beta 3.

It's becoming doubtful that they'll change from their current mechanic. Pioneer spam is going to be part of the game. It's only going to be a question of balancing it such that it washes through all the other things that need to get done.

 

Reply #3 Top

^^  just be faster as the AI ... or atack the new city just builded befor ur eayes ^^

Pionier ist useless and a free farm for everyone ... i dont thin that they have to be balanced ^^