Sins 2.0... The Invasion???

I think I know what will come next...

OK, I can't get the Rebellion intro movie out of my head.... if you watch the intro movie to Rebellion, and then factor in how the Vasari Rebels are written, it's becoming pretty clear where Stardock is planning on going next......  I think we are going to finally see what the Vasari have been running from.  Think about it... 3 expansions, not just buffing the races, but also designed to bring them together as allies.. especially the Vasari Rebels.  And countless hints at this "threat" to the Vasari Empire... and most especially that criptic last line of the Rebellion intro movie...

It all makes sense.... there is either going to be a 4th expansion, or a whole new game... and it's going to be written so the three races we have now can either work seperately, or band together, to take down this new and horrible race....

So.... am I just crazy???  

44,968 views 14 replies
Reply #1 Top

Jim, I think it's been fairly obvious to many for quite a while that a 4th race, the one the Vasari have been fleeing from, would be the focus of a Sins2. Ironclad devs have just said they are "not finished" with the Sins franchise as far as confirmation at this point though. The thing I'm curious about is if it would be designed as another diluted SP-MP game features wise, if they would put more meat into both, or if they would just focus on one or the other (in which case it would for sure be SP).

Reply #2 Top

I think ten years from now it will be like the movie "Fanboys" where fans broke into Lucas Studios to preview the new Star Wars sequel.

It's possible that Strardock and Ironclad will have forgotten about Sins II by then and be busy with the latest greatest thing of the minute instead and will be sipping mint juleps on their verandas.

One by one, they'll be surprised by night camouflaged figures who knock them out, put bags over their heads and whisk them away.  When they awaken, they will find themselves in a deep, sound-proofed basement lit with flickering fluorescent lights.  In the corner will be a fridge stocked with monster drinks and microwave pizza and nachos.

The center of the room will be filled with tiny cubicles with open-case computers, undersized monitors, cheap chairs that constantly drop in height and tacky keyboards with missing character keys.

At the foot of each small desk--each of which has a single drawer that gets stuck every time you try to open it--will be shackles and floor bolts.

In order to be eligible for yard visits, coffee, bathroom privileges, take-out dinner and smoke breaks, the hostages guests will have to produce coding quotas and demonstrate results.  Failure to do so will result in a second room being open--the one with a cage door.

Inside are fanatical members of the multiplayer community, old players who quit because of Steam, players banned for asking too often about 64 bit support and dozens of minors who can't find their registration keys and don't know how to install the game and the worst-of-the-worst forum trolls from over the years.  Optionally, ex-wives and girlfriends might show up occasionally to join in as well.

In the end, Sins II will be released or the team will be brainwashed to believe they are interns at Blizzard and will be released there with no memory of their true identities.

It's rumored there could be waterboarding--not only to find out what's chasing the Vasari--but to insure it's the truth and not an invention of the moment.

Of course--this is all a fictional future.  I mean, really, would we do this?

Well...would we?

So no, you're not crazy...but they might be before it's all over.  With great power comes great responsibility.

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Reply #3 Top

Quoting Sinperium, reply 2
I think ten years from now it will be like the movie "Fanboys" where fans broke into Lucas Studios to preview the new Star Wars sequel.

It's possible that Strardock and Ironclad will have forgotten about Sins II by then and be busy with the latest greatest thing of the minute instead and will be sipping mint juleps on their verandas.

One by one, they'll be surprised by night camouflaged figures who knock them out, put bags over their heads and whisk them away.  When they awaken, they will find themselves in a deep, sound-proofed basement lit with flickering fluorescent lights.  In the corner will be a fridge stocked with monster drinks and microwave pizza and nachos.

The center of the room will be filled with tiny cubicles with open-case computers, undersized monitors, cheap chairs that constantly drop in height and tacky keyboards with missing character keys.

At the foot of each small desk--each of which has a single drawer that gets stuck every time you try to open it--will be shackles and floor bolts.

In order to be eligible for yard visits, coffee, bathroom privileges, take-out dinner and smoke breaks, the hostages guests will have to produce coding quotas and demonstrate results.  Failure to do so will result in a second room being open--the one with a cage door.

Inside are fanatical members of the multiplayer community, old players who quit because of Steam, players banned for asking too often about 64 bit support and dozens of minors who can't find their registration keys and don't know how to install the game and the worst-of-the-worst forum trolls from over the years.  Optionally, ex-wives and girlfriends might show up occasionally to join in as well.

In the end, Sins II will be released or the team will be brainwashed to believe they are interns at Blizzard and will be released there with no memory of their true identities.

It's rumored there could be waterboarding--not only to find out what's chasing the Vasari--but to insure it's the truth and not an invention of the moment.

Of course--this is all a fictional future.  I mean, really, would we do this?

Well...would we?

So no, you're not crazy...but they might be before it's all over.  With great power comes great responsibility.

 

Well... they should better plan on making a SINS 2 someday... or I feel dangerous temptation overcoming me.... }:) :grin:   :w00t: :P

Reply #4 Top

I've got chloroform!

Reply #5 Top

Consider though that whatever was spawned at Kron was enough to collapse the entire Vasari empire.  My current working theory is that it is some race that survives solely in phase space (perhaps as asylum from some ancient enemy that has since died out though they were unaware of this happening).  This was also the race that created Phase Jump Inhibitors, though their original intent was to function as far far longer ranged jump gates than even the Vasari's titan foundry.  The other races simply never figured out how to turn them on properly.

The Exodus fleet is all that is known to have survived (indeed, there are actually probably hundreds of Exodus fleets that received some sort of warning and are all being chased; they just don't know that other fleets exist like their own) unless you include the fragmented survivors of the Dark Fleet.  Consider also that were it not for the Trade Order's economy and just how small the Exodus fleet actually is, the Vasari would have plowed straight through them (which they were doing for the first nine years of the war, before the TEC started producing warships in sufficient quantities to counter the Vasari invaders).  The Vasari at their peak could have annihilated the TEC with zero problems and humanity would become just another enslaved race under the best conditions and extinguished under the worst.

Now think of an opponent so powerful that could bring the entire Vasari empire to its knees.  Such a race would have to be so far advanced that against the TEC or even Advent, their technology may as well be magic.  The Exodus Fleet is fleeing in fear of something that annihilated their primary fleet in one fell swoop with only tiny groups of survivors.  They couldn't stand against this at the height of their power and there is no way they'd be able to stand against them now.

Very few "inventions" of the Vasari didn't exist prior to the Exodus.  Research for them is probably more a matter of decompressing massive files than anything else.  The only new things that race has are a few of the researches of the Rebels: Advanced NME Warheads, Bi-Directional Jamming, Shared Jump Telemetry, and Shared Shield Technology.  None of those things are going to be sufficiently game-changing to make a stand against their chasers.

 

Even if you achieved some sort of Trinity Alliance between the Vasari Rebels (who don't want to stand and fight by the way, they just want to take the other races with them), TEC Loyalists, and Advent Rebels, you would still have something far weaker than the Vasari Dark Fleet.  The Vasari have hit a technological plateau and the other races are even below them (unless you count the shields of the Advent which are slightly superior to that of the Vasari).  A race capable of obliterating the Dark Fleet would have to be in an entirely different tier of technology.  Maybe if you gave the AR another thousand years to try to find transcendence you would start to see what the new tier would be, but the technology would be so far advanced from anything the races currently have that it would be like the US declaring nuclear war on an ant colony.  It would be so severely imbalanced that one side would always win.

 

For this reason, I don't know if IC should implement the chasers as a playable or opposing race because you will either have to scrap basic common sense or race balance to do so.

Reply #6 Top

Quoting Volt_Cruelerz, reply 6
Consider though that whatever was spawned at Kron was enough to collapse the entire Vasari empire.  My current working theory is that it is some race that survives solely in phase space (perhaps as asylum from some ancient enemy that has since died out though they were unaware of this happening).  This was also the race that created Phase Jump Inhibitors, though their original intent was to function as far far longer ranged jump gates than even the Vasari's titan foundry.  The other races simply never figured out how to turn them on properly.

The Exodus fleet is all that is known to have survived (indeed, there are actually probably hundreds of Exodus fleets that received some sort of warning and are all being chased; they just don't know that other fleets exist like their own) unless you include the fragmented survivors of the Dark Fleet.  Consider also that were it not for the Trade Order's economy and just how small the Exodus fleet actually is, the Vasari would have plowed straight through them (which they were doing for the first nine years of the war, before the TEC started producing warships in sufficient quantities to counter the Vasari invaders).  The Vasari at their peak could have annihilated the TEC with zero problems and humanity would become just another enslaved race under the best conditions and extinguished under the worst.

Now think of an opponent so powerful that could bring the entire Vasari empire to its knees.  Such a race would have to be so far advanced that against the TEC or even Advent, their technology may as well be magic.  The Exodus Fleet is fleeing in fear of something that annihilated their primary fleet in one fell swoop with only tiny groups of survivors.  They couldn't stand against this at the height of their power and there is no way they'd be able to stand against them now.

Very few "inventions" of the Vasari didn't exist prior to the Exodus.  Research for them is probably more a matter of decompressing massive files than anything else.  The only new things that race has are a few of the researches of the Rebels: Advanced NME Warheads, Bi-Directional Jamming, Shared Jump Telemetry, and Shared Shield Technology.  None of those things are going to be sufficiently game-changing to make a stand against their chasers.

 

Even if you achieved some sort of Trinity Alliance between the Vasari Rebels (who don't want to stand and fight by the way, they just want to take the other races with them), TEC Loyalists, and Advent Rebels, you would still have something far weaker than the Vasari Dark Fleet.  The Vasari have hit a technological plateau and the other races are even below them (unless you count the shields of the Advent which are slightly superior to that of the Vasari).  A race capable of obliterating the Dark Fleet would have to be in an entirely different tier of technology.  Maybe if you gave the AR another thousand years to try to find transcendence you would start to see what the new tier would be, but the technology would be so far advanced from anything the races currently have that it would be like the US declaring nuclear war on an ant colony.  It would be so severely imbalanced that one side would always win.

 

For this reason, I don't know if IC should implement the chasers as a playable or opposing race because you will either have to scrap basic common sense or race balance to do so.

 

While this very well could be the case, it makes a lot of assumptions.  Honestly all we really know about what is pursuing the Vasari is that:

 

A). Everywhere it goes Vasari factions go dark- no further communications, no fleeing survivors, no indication of continued existance.  And investigations likewise disappear.

B ).  The one time there were survivors they were driven more or less insane with fear

 

While that's enough to tell us the "threat's" encounters with the Vasari have been rather one-sided, it's not really enough to definitively deduce the technological level of the Threat or even if the threat is in fact a civilization, sentient, or even alive.  It could just as easily be some rogue bit of experimental vasari technology created at the height of vasari power that turned on it's masters, a Virus, or even some civilization that attacked in a way the Vasari were not prepared to defend against.

Heck, for all we know the advantage that let this threat slaughter the Vasari wholesale could be built on something intrinsic to the Vasari biology or the nature of their technology.  A significant enough exploitable weakness in either of those two areas could carry even a technologically inferior race to victory.

For example what if whatever the threat is achieved it's victory by infiltrating and compromising the Vasari empire command & control structure whether by some specific technology or by corrupting/controlling key figures?  Not so hard to deal with a fleet even with inferior tech by and large when you've got the proverbial keys to said fleet.

 

Of course I have no reason to believe any of these things are actually the case- my point is merely we don't have enough information to determine the reason the Vasari didn't stand a chance.  While "the enemy was vastly technologically superior" is a staple train of thought in a sci-fi settings, at present we really lack the information to reach that conclusion definitively.

 

 

Well all that said, I do actually hope Whatever is chasing the Vasari is never implemented as a playable or neutral faction.  While I don't agree they are necessarily unreasonably technologically superior, I do thing any actual implementation would ruin their current mystique.  While the lack of any solid information on them drives many people crazy I rather like how we still don't have any solid information on them.  I doubt anything stardock comes up with could have the same impact as the current mysterious assailants.

Reply #7 Top

We know that there was one ship that survived and the inhabitants of a planet found the crew driven mad with fear.  I'm sure the Vasari know what they're running from as I'm assuming Vasari have some sort of therapy, memory trawling, or can just turn on a computer screen and look at the ship's sensor readouts from the "battle."  We as players just haven't been told.

If it was something that could be faced, the Dark Fleet would have been victorious unless it had vastly advanced technology.  If it was something biological, the Vasari would have bred it out of themselves.  We know they extensively use nanomachines in medicine and also heavily genetically engineer themselves and subjugated species.  A weakness in technology would have become apparent and building things exactly as they were before the fall would be a terrible idea, yet they do that, as per the VR restoration research.

Any political/other sort of mechanism is also unlikely.  We also know that the Vasari empire never resurged, else signals would have been sent out and the chasers would have stopped which we know isn't the case due to the beacons the Exodus Fleet has been leaving behind.

Someone once calculated the speed of Phase Space (which we can assume the Vasari spend a significant portion of their lives in) to be at minimum approximately the speed of light, possibly being as high as 30c, depending on how long the Vasari generations are and how long the spend at a given planet/system before moving on.

If you are moving anywhere near luminal speeds, you are doing so by technology unless you are a burst of energy at which point the blast would be recognized as such and wouldn't be regarded as pursuers, not to mention that it would have diffused sufficiently over 10,000 years and would have destroyed planets as well as ships, yet some ships survived.

We also know that whatever this is was the Vasari's fault.  The Kron Transport Lab screwed up big time and something they were working on there resulted in the destruction of their race.  All we know is that someone hit the button which caused a massive explosion which destroyed the station and from that, something that destroyed their race was spawned. My guess as mentioned before was some sort of portal that was significant enough for the soon-to-be chasers to notice.

 

If it isn't an intelligent race, I would like to hear a compelling argument for why it could be anything else.

Reply #8 Top

I'd rather play manshooter's invasion mod personally.

 

Reply #9 Top

Quoting ZombiesRus5, reply 9
I'd rather play manshooter's invasion mod personally.

 

 

Maybe that's Sins II ;P

Reply #10 Top

Sins II will be released as, "Dawn of Invasion".

Reply #11 Top

Quoting Sinperium, reply 11
Sins II will be released as, "Dawn of Invasion".

I see what you did there.

Reply #12 Top

I'm sorry.  I'm bad.  I do like both them very much though.

Reply #13 Top

Reply #14 Top

May the odds be ever in their favor...

Heh...now I'm imagining Duncan McCloud competing in the Hunger Games.  Seeee-quel!