Proposal for town siege delays (to address the roaming marauder problem)
I was thinking that since there already is a (moddable) 3 turn limit to the creation of new units, it would be a fair and easily implemented solution to introduce a moddable 1-2 turn limit to the sieging of enemy cities. This would:
1. Realistically portray the time it took to set up the siege camp, scale the walls etc
2. Allow the player and the AI some reaction time during which they could rush production, move armies and/or cast overland spells, and
3. Avoid the roaming marauders using roads to reach cities far into enemy lands issue
4. Would IMHO be relatively easy to implement
Conditionally, this siege delay could depend on city size (so level 1 cities would have no delay, level 2 cities would have a 1-turn delay etc.) or be connected to a specific building (hedge wall or another)...
Of course, this siege delay would also apply to monsters - after all, if a drake attacked my level 2 or 3 city it would need some time to break through the walls before it could ravage the inhabitants, no?
What do people think of this idea? If there is enough support, it could be an option for the next beta...