What are some useless techs.
I see a lot of people say there are a lot of useless techs in this game but what are they exactly. I am trying to do some number crunching and need some help. I started with the TEC and found out Modular Architecture is amazing. After around 9 extractors the upgrade pays itself off(in credits). And technically you gain money, I rush this upgrade as soon as the game starts whenever I am in an eco spot. But alot of other techs I feel as though they could use some price readjustments because they virtually never pay themselves off Rapid Development and Favored Client Discount being two of them.
Divination for the Advent is outrageously good all the way upgraded it will basically get you artifacts for free when combined with progenitors colonize(I believe they are free at level 4 colonize). Unfortunately thats all the advent really have going for them in that aspect.
The Vasari Fortification specialist is amazing as well. Stardock should take the time before rebellion is released to take care of some of the 'scrap' techs. Either remove them or improve them i'll update with recommendations I think:3
- Basic Crew Training: Remove this ability and all equivalents.
- Resource Focus: Remove this skill and just give the advent a standard x% increase to trade income. The ability is useless as is.
- Colony Pods/Induced Reverence: Reduce the cost to these upgrades.