Suggestion: Taunting

I was in the loading screen today for FE and I read about upgrading your units les they become dragon fodder. And then I went thinking, (quite a painfull experience,) what if I want dragon fodder? How could this work? The most obvious method would be that a unit could get a "taunt" trait that lets him use the "taunt" abillity. With this taunt abillity the unit can force another unit to only attack the taunter. Of course this could be hard to encode. So my other suggestion could be that the taunted unit gets a minus in precision and the taunter gets an equal minus in dodge to compensate.

This abillity could have two flavors:
1. A slave master drives his minions into the ranks of the enemy, breaking the minions lines, but causing great chaos in the enemies ranks.
2. A company of noble knights challenges the evil minions of the dark lord. Hoping to avoid casualties among the peasant archers.

9,471 views 2 replies
Reply #1 Top

Currently, the dragons will go for any adjacent units and within that, the weakest unit. So, low armor and fast units are fodder in sense.

Reply #2 Top

Cant say I like the idea of taunting, since monsters ATM will not move to attack another unit if someone is melee'ing it you can always control "aggro".. that said if they change that system I will still have mixed feelings about this, since it would ruin one side's tactical capabilities... Might as well have a stun in most cases >_<.

Also the suggestion about taunting seems like a flawed mechanic, what if several taunts the same unit? his accuracy would hit bottom while the taunters might have a few dodge remaining to make them impossible to hit.

Also ATM I don't like bringing units to a combat that is supposed to die due to the current Experience system... Think that system is my biggest grudge in this game ATM, experience and leveling.

Sincerely
~ Kongdej