[Suggestion] Quests and research

An interesting tweak that occurred to me regarding how quests interact with research:

 

Instead of having generic research targets that unlock lots of quests at once, what if entering an unexplored high-level quest unlocked a unique technology that would allow you to complete the quest?  For instance, entering the Mines of Moria might produce a technology called "Speak Friend, And Enter".  Researching it would give you the ability to enter the quest location and complete it.

25,174 views 3 replies
Reply #1 Top

Great idea.  k1 :)

Preserves a mechanism the developers -apparently- care a lot about by reversing it and finally giving it a REASON to exist.

Reply #2 Top

That would be a really great intersection of game mechanics. We already have the reverse. We could even get crazy and suggest a quest would not just unlock the ability to complete the quest, but maybe the quest's reward would be learning a new technology that's not researchable, either instantly or via spending research points.