[Gameplay] Buildings constrained by rivers

In a recent game I placed a city between rivers and now am unable to build anything.  When I delete the forest NW of the city, I can build there; apparently my docks allow me to "cross" that particular river, but there is no way to cross the others.  Now, that may make perfect sense in terms of gameplay (though I don't happen to like it), but what troubles me is that I could find no reference to this effect of rivers in the gameplay concepts section of the Hiergamenon (or anywhere else, for that matter).

Is this documented somewhere that I missed? Is it reasonable to ask that it be changed in the future?

A picture. Note empty list of what can be built.

river-constrained city

15,988 views 7 replies
Reply #1 Top

Holy Joan Rivers!!!

Reply #2 Top

OMG I have totally been there in one of my games!

I remember saying to myself, "I can't believe the AI would build a city there."   O:)

Reply #3 Top

That looks...like it needs to be fixed...

Reply #4 Top

If you could raise land on rivers it wouldn't be an issue, but unfortunately when you try it tells you the tile needs to be empty.

Reply #5 Top

Well, yes, the rivers are bizarre. However I had some misunderstanding about how building stuff works, which I overcame in a replay.  First, (duh), I could start building stuff if I razed the forest NW of the city.  Second, southeast on the open green area across one river is a much better starting location -- I've managed to build everything I want so far, and likely have enough room for everything I want in the future.

Reply #6 Top

Kingdoms have two riverside buildings.  I noticed you put them side-by-side in the screenshot above, but you can actually use them to bridge a river.  Build one first, wait for it to finish, then build the other across from it.

Reply #7 Top

Thanks! I accidentally did that in a replay; nice to know it's a real feature.