SINS Facebook Q/A:

 

Alright folks, the first round of Q/A for the Sins team is done. We've selected some of your questions to answer, so here they are.

From: Christopher Santine
Question: If I told you that I love you dearly, Stardock, would you hold it against me?

... Answer: Absolutely not. ♥

From: Steve Mills
Question: Will there be more enjoyable achievements to gain and with the tutorial be improved?

Answer: Yes on both counts (way to sneak in two questions, btw). ;) We’re looking to add a number of new achievements suggested by the community and also update the tutorials for the new content.

From: Jacob Stephens
Question: How often do you guys start to fall victim to “feature creep,” and what are some thinks you do to avoid it?

Answer: We don’t fall victim too often but it does happen on occasion. Usually we end up looking at our development timeline to see if something is feasible, or more often, are brought back to reality by our development head. :P

From: Michal Kalas
Question: Do you plan to, somehow, replace the old wormhole effects with those that are fit for the particular ship?

Answer: In fact we have! Each race now has its own unique phase jump particles and we’ve created multiple sizes in order to cover each class of ship.

From: Brandon Rogers
Question: Will there ever be a campaign?

Answer: Yes, just not in the Sins 1 series. ;) We are looking to add some more interesting scenarios in Rebellion, however.

We will be doing Q/A periodically until the release of Rebellion. If you didn't get your question answered this time, don't worry, we will be back for more!
92,585 views 11 replies
Reply #1 Top

Particle effect upgrade!

Reply #2 Top

Will there be more enjoyable achievements to gain and with the tutorial be improved?

Answer: Yes on both counts (way to sneak in two questions, btw). We’re looking to add a number of new achievements suggested by the community and also update the tutorials for the new content.

I hope the tutorials are completely reworked, and that they aren't just modified to include the new content. As they are they're a bit... underwhelming... and don't give a good sense of exactly how much depth the game has.

There are quite a lot of things to learn to become a good player, but the only way to figure them out is by experimentation, guesswork, and losing tens to hundreds of games against the better players. It would be really nice if the tutorials included a brief mention of some of the game systems (the most important one is damage/armor types of ships), even if they aren't actually described. It would be great if the tutorials just mentioned some of the less intuitive things one has to know to be a good player and informed them on how to find out more.

Reply #3 Top

Auto-download of custom maps for easier multi-player games would be nice!

Reply #4 Top

Quoting boshimi336, reply 3
Auto-download of custom maps for easier multi-player games would be nice!

This.

Reply #5 Top

Quoting Wrath89, reply 2

Will there be more enjoyable achievements to gain and with the tutorial be improved?

Answer: Yes on both counts (way to sneak in two questions, btw). We’re looking to add a number of new achievements suggested by the community and also update the tutorials for the new content.

I hope the tutorials are completely reworked, and that they aren't just modified to include the new content. As they are they're a bit... underwhelming... and don't give a good sense of exactly how much depth the game has.

There are quite a lot of things to learn to become a good player, but the only way to figure them out is by experimentation, guesswork, and losing tens to hundreds of games against the better players. It would be really nice if the tutorials included a brief mention of some of the game systems (the most important one is damage/armor types of ships), even if they aren't actually described. It would be great if the tutorials just mentioned some of the less intuitive things one has to know to be a good player and informed them on how to find out more.

 

I think stardock has said they know the tutorial is crappy so im sure they'll upgrade it:p

Reply #6 Top

The existing tutorials are being tweaked to be brought up to date and we're adding two new ones to go over the newer content.

Reply #7 Top

"Tweaks" do not sound like significant reworkings. Doesn't sound too promising. A tutorial is better than none, but if the Rebellion tutorials are going to be like the ordinary Sins tutorials except for a few tweaks and additions, there's going to be a whole lot of the game  which isn't explained anywhere that players will simply have to experiment and pick up on. While that works all right for some elements of the game, it doesn't sound good for the more complicated systems which newer players will simply not understand unless they happen to stumble across the forum or the Sins wiki.

Reply #8 Top

Quoting Wrath89, reply 7
"Tweaks" do not sound like significant reworkings. Doesn't sound too promising. A tutorial is better than none, but if the Rebellion tutorials are going to be like the ordinary Sins tutorials except for a few tweaks and additions, there's going to be a whole lot of the game  which isn't explained anywhere that players will simply have to experiment and pick up on. While that works all right for some elements of the game, it doesn't sound good for the more complicated systems which newer players will simply not understand unless they happen to stumble across the forum or the Sins wiki.

 

Quoting Yarlen, reply 6
and we're adding two new ones to go over the newer content.

Granted this could just be the Rebellion stuff, but it will probably cover things like starbases and diplomacy too. I'm not exactly sure what you're referring too if that's not what you mean.

 

 

Further, I advise that the Devs add custom map sharing to Sins of a Solar Empire: Rebellion.

Reply #9 Top

The new tutorials will cover the additions in Entrenchment, Diplomacy and Rebellion. The existing ones are being tweaked to match up with the latest gameplay. If there's other items folks would like to suggest, please do.

Reply #10 Top

The basic counters to enemy unit types/buildings (LRF, LF, Scout, Flak, Anti-Structure) would be a nice feature. Another one would be properly utilizing refineries as well as Trade Ports.

Reply #11 Top

Quoting boshimi336, reply 10
The basic counters to enemy unit types/buildings (LRF, LF, Scout, Flak, Anti-Structure) would be a nice feature.

That gets a little complicated, I'd be happy enough just if the weapon/armor system was mentioned and it was described where to learn more about it.

And while the ship-build cards display a tiny bit of that, it's not enough.