Ships and terraforming

Hi everyone,

In my last game with the beta before 1.4 was released, I could not find ships in the tech tree.  Have they been removed from the game?  And what about terraforming?

 

Cheers,

Sword

17,096 views 21 replies
Reply #1 Top

Ships were removed permanently. There has never been any intent to bring them back. They were just so poorly implemented that it makes more sense to avoid them altogether. 

Reply #2 Top

I thought the ships helped things out a bit. I am hoping they bring them back in the next installment, as I do so enjoy naval combat and marine landings

Reply #3 Top

There is the general idea that seafaring will be something planned for future games. I would think we will see a basic implementation in FE and maybe some specialization in the following expansion. I really hope the idea catches on that crude ships can be fashioned by any unit and discarded upon arrival on new land as we saw in Civ5. The challenge should be to research more effective ships that can comprise a professional navy. There has always been a disconnect in TBS about how many ships it would actually take to transport an army across a body of water. Strangely this game can get around that with its tragically small unit numbers. 

Reply #4 Top

Naval combat is something I'm hoping is a focus for the 2nd XP.

 

 

Reply #5 Top

No naval units and no terraforming means you are at the mercy of the initial map generation.

I've tried to like this game.  But it is quite a let down.  I think the fundamental design ideas of the game are flawed and then no matter what effort is made to patch it, it remains a bland experience.

Cheers,

Sword

Reply #6 Top

Hence why Fallen Enchantress instead of being an expansion is a stand alone game, hopefully we will be able to see what WoM could have been.

Reply #7 Top

I personally had been hoping it was an expansion that would cure the bugs of the original planning and some of the coding errors. The fact that it is a stand alone game makes me question exactly how much they are going to change.

Reply #8 Top

How much they are going to change what? Elemental: War of Magic has probably seen its final version now with 1.4. There is no work done on E:WoM at the moment at least.

Reply #9 Top

I am speaking in the next game friend, changes from now to the next game

Reply #10 Top

Quoting Sgt_Harris, reply 9
I am speaking in the next game friend, changes from now to the next game

Lots.  As near as I can tell, most nearly everything is being improved upon or changed.

Reply #11 Top

I figured as much. I just hope the core things I love are not changed too much.....

 

I mean right now I have just stopped playing the game (glitches I have aside) Simply because they changed too much for my tastes in this last update.

Reply #12 Top

Well, from what they said the game is going to be more like Master of Magic, an old, but very, very good, mix of RPG and TBS, kinda a civ clone. THere are quite a few dev diaries released in the FE forum.

Reply #14 Top

I think ships should have been fixed some instead of removed all together. Why remove features? When I first played the game, I thought they could have expanded on sea transport. Maybe add some type of sea creatures that could attack your ships and that would have been great. I have not played the game in a long time but this makes me wonder how does one get to another continent now?

Reply #15 Top

If Muhammad cannot go to the mountain, the mountain must come to Muhammad. 

Likewise, in WoM if Muhammad cannot go across the water, the mountain must be put in the water until you can cross. 

Reply #16 Top

Quoting seanw3, reply 3
There is the general idea that seafaring will be something planned for future games. I would think we will see a basic implementation in FE and maybe some specialization in the following expansion. I really hope the idea catches on that crude ships can be fashioned by any unit and discarded upon arrival on new land as we saw in Civ5. The challenge should be to research more effective ships that can comprise a professional navy. There has always been a disconnect in TBS about how many ships it would actually take to transport an army across a body of water. Strangely this game can get around that with its tragically small unit numbers.

 

a unit hits the water and somehow gains a transport to cross & then loses the ship again upon landing:  just seems a bit cheesy & too easy to cross to me, perhaps if it took so many turns in relation to the size of army to be shipped to have them build there transports, along with costing gold & materials, anything larger (more usefull) than just small transports being built could require the unit spending time and resources at a port allowing for larger more warlike sea vessals with the type of armies on board mattering if you attempt boarding enemy vessals.  the small transports that can be built on any beach by nearly any unit could be usable to go up & down rivers as well maybe, being that the other ships would be to large?.  To be honest I don't like any of this and look foward to what they come up with in the next addition in regards to water vessals/races & such.

 

To me Fallen Enchantress is simply the next step in the evolution of Elemental, while not having everything, I believe it will be hella/mucho/alot better than wom and once the've gotten in & gotten good what they have in this version of Elemental then we will receive the next stand-alone expansion. Having already gotten down the basics of the game in FE, it will allow for the team to work on the horde of other things that didn't make it into FE like (I'm thinkin) awsome seige warfare, sea warfare, & other things practicly rendering FE useless afterwards like FE is to do to wom.  I must say though that it seems the Stardock team is throwing some things in FE that wern't supposed to make it in, can't wait to see what all's in store.

Reply #17 Top

So many typos... 

 

Did you know that back in olden days trees were cut down and fashioned into boats within one season? If the army sizes are less than 100, I don't see a problem with them being able to craft transports in a week or two. That leaves 3 months to travel at sea. Since it would be made of local resources, it shouldn't cost much of anything. 

A professional navy would be something to research further. Faster speeds and weapons would be the benefit, but not a necessity if you are just crossing a peninsula or inlet. Water depth and maybe a movement penalty on season that you embark is of course reasonable. 

None of this will likely make it into the game, I just wanted to point out the logic.  (\B):vulcan:(\B)

Reply #18 Top


What was wrong with Naval ships? What was so bad that they had to be removed?

Reply #19 Top

Exactly. They were cumbersome and made the game crash too much. There was no hope of salvaging it.

Reply #20 Top

Quoting seanw3, reply 19
Exactly. They were cumbersome and made the game crash too much. There was no hope of salvaging it.

Umm I don't think that was the reason.... I'm pretty sure it was because the AI couldn't use them, and getting them to work would have taken alot of work.

Reply #21 Top

Cumbersome was supposed to imply that. Sorry. There were serious issues with every part of boats, including harbors not building correctly or smoothly, the AI not using them, crashes, poor UI, lack of balance or variety, and other bugs I remember being reported. They were taken out early, around version 1.1 I think. But there is some hope that we will get them back in the expansion after FE.